Unify the opening procedure of multiple event containers

Situation one:
grafik

I want to open multiple SKINR Sequencer crates. Upon double-clicking the stack, I get this:

That’s nice. I can open the entire stack with 2 clicks, basically. Fast, click-efficient, unobtrusive.

Scenario 2:
grafik
grafik

Now I have these SKINR Design Elements crates or Skin crates. When I double-click their stack, I get this:

I cannot open the entire stack in 2 clicks. Naturally, this is because CCP still forces this fake hacking GIF onto us. So, when I click on “Initialize Hacking”, the hacking GIF opens, runs through the GIF sequence, I then need to click on the core and then see this:

Nice, I can hack all the containers in one go after all. After 5 clicks (or more, in case of the Event Booster crates with their multiple cores) and some arbitrary waiting time. That’s more effort, more clicks, more unskippable waiting time for virtually the same outcome.

The question is: Why so many more clicks and waiting for a meaningless skinner box task?

My ask is now: Get rid of that hacking game if there are multiple crates to be opened. You can still keep it for the individual hacks to showcase this hacking-grid to people. For multi-crate-opening-processes, it should not come up, though. Unify this process between crates to reduce cognitive overload, make the UI clearer and easier to use (notice how the button color and hacking grid color interfere with each other?) and streamline meaningless processes.

Can we just get rid of the pointless auto-hack?

Wait…

Can someone go check the temperature in Hell? There’s a suggestion I agree with, I’m sure it just froze over.

:rofl:

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