I don’t know that person above. I’m blind in my left eye and 43% blind in my right eye.
I dont know anything about any of this but this is what I heard from a friend.
Question 3 should be two parts if I may… Tracking is the part where I stop using game knowledge and move to software and spreadsheets.
‘…does preparing and coordinating the jobs take much effort, or is that part already running smoothly for you?’
(all of this is artistic expression and my actual profession is venture mining in Ashab)
The answer is based on corp size, but I’ll answer for me personally. I’m a multiboxer with the need to protect my operations from threats, so this directs how I do things vs. others who might just go to the nearest citadel in nullsec and do what they have to do with no regards other than, ‘where is the building the alliance placed for me to do this thing?’ I run several multi-regional businesses. It’s all about how much money or how much work can get done in the least amount of clicks. Clicks could be… how much can fit in this Ark, or is it worth my time to contract this out to couriers? I guess think of it like… how much revenue can I pass through my hands in this hour? Effort could be major or it could be as easy as a contract.
At this level in industry, you can choose two paths. BPO production, where you calculate how many of each and go for long builds with system cost index in mind while managing investment capital. Or you go for my most recent option, which is BPC build packs supplied by vendors. One requires fewer toons and fewer lines, but more time and more planning with tracking. The BPC packs allow you to control inventory and surplus, also using many more toons/lines in less time.
Other sites for data besides what’s gathered in-game… I use Fuzzworks to see mineral values using the Ore Calc, and then I feed Windows/Ctrl/S screenshots of all the things I need live into AI. I then feed info into prepared charts/spreadsheets I call up by name. The list of names I store in-game along with the most recent edits. My businesses run based on a Corp and all it offers in-game for characters to work together. This might help you plan—everything from Offices to Bulletins, Delivery hangars, and Contracts… But to be honest, I’d build software based on the typical player. There is not a single software that can track my metrics as a whole. This is one of the reasons I split businesses and use vertical integration.
I think most people just want to know if they are making or losing money. Like… they go to BPO calculators and just use default info, then they go in-game and just do it. You will notice that many ships sell for less than mineral value. Regular people want fast and easy information as simple as… Tell the site what I want to build. Let it figure out what current mineral costs are. Tell me if I’ll make money or lose it… if they see green, they build it. They see red… they don’t. A good salesman helps the customer make decisions, right?
‘…once you’ve decided what to build and how much, which step before starting the jobs takes the most time?’
Everything is a flow. It’s not a start and stop, it’s not a brick wall—it’s a water vortex that touches the economy. I’ll consider ‘Start’ being the actual time I start the job runs. It’s usually ready when I log in due to the BPC pack thing. Then the part that takes time… you might laugh here, sorry—I have to take my parts 1 to sometimes 3 jumps away in freighters first. If the question was more about planning… I’d have to say material acquisitions. This can be anything from investments, other businesses, or things posted in local which is about quick price evaluations. I’d have to say it doesn’t run smoothly; it’s treacherous and very dangerous to be honest. Go with the flow and break up bottlenecks would best describe it. Money is made when you buy… mostly. Avenues to the customer are a different topic. Hope any of that helps. Good luck. Thanks for putting in work to make EVE better. Anyway, you will get me killed. Sleep time. o7
I like to roleplay… this is all fiction. Pay no attention to that man behind the curtain.