Why is the in-game economy so broken?

okay I’m just going to say this once eve is a game in which players run and make stories of there own if things aren’t peaceful it’s because people don’t want it to be peaceful

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I see zero evidence that you do. Every disgruntled person and their dog claim to ‘speak for the players’ but its all just the eponymous ‘they’ that gets conjured up out of nowhere with zero evidence or data and usually depending on someone’s personal gripes.

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It isn’t broken. EvE is a rich man’s game. If you’re poor just biomass and save yourself some tears.

An indusrtialist putters along gathering resources so he can manufacture a ship to sell, oh no a ganker comes along and ganks him! Now he has to buy new ship, so to off set the loss he raises the price of the ship he was going to sell. Now imagine that on a grand scale of basically the entirety oh high sec. Ganking being left unchecked, while not the entire reason for the inflation, is a good part of it.

I mainly focus on market as its how i make most of my isk and ive been playing since 09. Ive watched the prices spike drastically over the years. Everything has gone up in price.

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IIRC CCP tied PI to the manufacturing of many more items recently. Why? Because PI is exclusive to Omega subs afaik and they thought by making PI more lucrative they would sell more Omega subscriptions.

Probably not the way you want to approach game development but it is what it is.

In your defense, few people understand economics in general.

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more like, economists don’t understand economy to start with.
“assuming 0 is 1, then we can define…”

Economy, like quantum mechanics, is to model what happens without a hint of what actually happens.

The amount of ISK has gone up, but supplies have gone down. When you only have 5 of an item on the market, and they all belong to the same player, you get the housing crisi-, uh, inflation in Eve!

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They could do something besides mining. Or mine far away from Hubs. If player x is going man I don’t want to haul 10 systems to jita…guess what. Most hunters of miners don’t want to roam those 10 jumps either.

Empire hunters can be about as lazy as the prey they hunt. They’d be out of empire otherwise. Some days the good fight is 2 systems over. Some days….its 10 jumps, one way. Bad days 30 jumps later you have no kills even lol.

Eves economy was fine 10+ years ago. With no where near the ganking nerfs in place. Long ago it was feasible to run even gank pests. Bs level ganks with tempests. It was feasible to just bs alpha strike the crap out of even mission runners.

Pi force fed, Tiericide, bs and faction ship construction changes, scarcity……this messed up the Economy for new players.

Old players? I had lots of crap stored when I left eve 6+ years ago. I sold lots of it day 1 of return. I didn’t need when played, not missed in years away either lol.

Thanks to these changes I made billions in about 5 minutes. It happens when you sell unwanted bs’ made back when ore only. When I left I was making scorpions at maybe 60 million max actual coat.

Eve tycoon says today., now, 270 for one scorpion probably a fire sale. 289 is jita price. It’s not rocks and miners dying that got that there. It’s other crap that added to t1 bs construction.

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I specifically stated industrialists not mentioning simply just miners. It’s a broad category so I understand the confusion and I apologize for not really explaining that. Also I specifically mentioned how ganking is only a portion of the problem yet not at all the entirety of the problem. I’ve been running market since 09 and it’s how I’ve gotten my fortune. I remember buying my maelstrom for 50m and I still have it to this day. I could sell it for more but it’s just a personal favorite. I perfectly understand the buy low sell high. I also understand wealth is about assets over ISK because assets can be sold whenever at the right price. Isk value doesn’t change it’s the items that change. Simple example I got a Marshal at 7b 2 years ago and sold it for 12b the other day. Could have kept it for another 2 years and you never know it could have gone up a few more bil. Not a lot of people understand economics I don’t personally blame them. Half the time I wish i didn’t.

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Pure Indy can be less pure and do other content.

Fw lp, mission running with lp…buys my mats.

The way I see it is at base levels…it’s something to do while the ovens bake for a few hours.

And who knows, maybe they find some fun there in the process.

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Agreed. Found enjoyment in other things while waiting for buy/sell orders to fill. Incursions were fun for a long while. Blopsing on targets in low has always been fun for me. Never enjoyed staring at rocks being mined. Made my eyes wanna bleed.

I hate using terms like Dunning-Kruger because it’s like skimming the scum off the top of the putrid cesspool of pseudo-intellectualism, but occasionally such a pure example presents itself that I just can’t help it.

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:roll_eyes:

When players don’t enjoy industry less of it will get done since in the end this is just a game and its supposed to be fun and feel rewarding.

The taxes, the system cost stuff, and the myriad of materials required to make some items is just bad.

Unfortunately i think most people, including CCP will blame the rising money supply. The result is that the economy is going to get worse but lets see.

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I wonder what the opposite would be?

It is made to be so simple everyone could/would do it.

Then there would be no need to invest time to learn, and then little sense of accomplishment, so then few would put in the effort…

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