So, how long will it take you to get to level 250?
aka: how much grind for the Glasses, Pacifier etc.
Getting to lvl 250 will net you all the special rewards once, including the glasses in the end.
To simplify I assume 3 types of players:
Type A: Wants to progress as quick as possible.
Type B: Wants to progress, but also wants to deliver good results.
Type C: Wants to be perfect in accuracy (haha try that, with the current control questions).
My assumed stats for the types are:
Type A: 50 EP average, needs 10s for one cycle on average.
Type B: 75 EP average, needs 20s for one cycle on average.
Type C: 100 EP average, needs 30s for one cycle on average.
Reasoning: Type A will click as little as possible. Type B will be frustrated with unsolveable control questions and only click when totally obvious. Type C will put a lot of effort into getting even the most weird control questions right. Currently Iâd say Type C is a hypothetical Type, because 30% of the control questions make absolutetly no sense.
Now for the juice, how long do they need to get the Glasses:
Type A:
7 full Days and 10 Hours to get to Level 250. That is 178 hours and a bit. Or 22,25 full days of 8 hour job.
Type B:
9 full Days and 22 Hours. That is 238 hours or 29,75 full days of 8 hour job.
Type C:
11 full Days and 4 Hours. That is rougly 268 hours or 33,5 full days of 8 hour job.
We all know project-discovery is not to make us spacerich or anything. It makes sense. But this progression structure is just a joke.
TL;DR everyone who was afraid their Enforcer would be worthless can relax. Even if people decide not to care at all about the goals of Project Discovery (Type A) theyâd still need to grind 65 hours with 5 clicks in 10 seconds or 117k mouseclicks to get it. (Which is still better than the required ~1 Million mouseclicks for a Type C player getting to LVL 250)
It would be useful to be able to bookmark transits. Then try and spot the pattern.
If you mark one, then mark a cousin, and scroll to see if it looks good, and it doesnât, you right click and lose both marks, meaning if you didnt scroll back to a transit before doing so, you can lose them.
It doesnât say two planets. It says one out of two dips is a planet, the other 50% of dips is nothing, you are only imagining there being a dip there apparentlyâŚ
I actually got one person tell me something that makes sense in regards to checking the graph, but does not make sense in another aspect.
Those examples are where we see transits of a planet AND transits of another star that is orbiting around another star (AKA eclipsing binary). In other words it makes sense to mark those other dips as not exoplanet transits, but makes no sense to punish someone for it, just because in the tutorial itself it says that a planet transit and another star transit is almost impossible to distinguish.
In this example, how are you going to differentiate between it being a planet or star? In the tutorial it vaguely says the drop in flux caused by a star to be âmuch greaterâ but in the posted image it isnât really the case.
Anyhow I sincerely hope everyone will read my post above before attempting to grind for the higher levels.
Itâs probably not worth â â â â â â â up your physical and mental health to grind more than a month of work days non-stop for a pair of glasses. CCP, if this was chosen on purpose, shame on whoever decided that, enticing real people to risk their real lives.
Exactly. Okay, 365 days, on each day 1 hour, each hour just shy of 1000 mouse clicks. Do it and tell me again about perspective. Give it 10 years and just do additional 6 minutes of 100 mouse clicks a day, each day.
This should be a community effort and hence the rewards should not entice single players to go above and beyond any reasonable amount of effort. If people decide to do it because they like PD so much, they will anyway do it. Give them accolades at Fanfest, cool. But cap the rewards at some amount of necessarily invested hours per person.
Otherwise you only motivate a) heavy grinders and b) people contributing in bad ways to farm the low level rewards
Three college degrees and a highly successful and long medical field career; yet, PD makes me feel like I just fell off the turnip wagon. Why does this current version of PD and the samples/results given remind me of participating in a scientific version of a carnivel sideshow game;it looks simple to âwinâ, yet the odds are stacked against you? Perhaps I am one of the lucky ones who were seeded with mainly difficult ones like have been presented in this thread. Well, Iâm at around 63% at level 6; Iâll give myself until around level 12 or so to see if either the game or myself show significant improvement.