Yep that’s it. It’s very useful for hauling and deciding whether or not to jump through that 0.0 system. Information that you can’t get in-game.
Ingame you can show ‘Ships destroyed in the last hour’ for those systems in the ingame map.
Or if you want ingame info that’s even better than any 3rd party tool can provide: scout ahead with an alt or friend. Only a scout can see the gate camps that are looking for their first victim of the day.
(Still, that gate checker tool is pretty useful!)
Not so useful. “the last hour” is not now
I DÒ do that also. Scout ahead is best but it’s nice not to have to log off then back on.
That tool is better. Saves a lot of time and shows what needs to be known on the whole route in a couple of clicks.
Gate checker tool also looks for last hour kills though, doesn’t it?
Not sure, I think it’s real-time. Couple days ago I checked it and it showed a gank in next system. I jumped through ( I was in starter frigate ) and the ganker was still there at the gate. Doesn’t mean much but it made me feel I could trust the info on that website.
Also, last night I was on my alt, in 0.3. I got wiped out ( again, in starter frigate ) I checked the website right there and then. It showed it within 5 minutes of it happening.
PS: I shouldn’t say “last night” or “couple days ago”. I haven’t been sleeping my regular hours and stayed up all night twice over the weekend so time is relatively inaccurate for me.
I ended up chatting with the person that wiped me out. We LOLed a lot and had a good time talking about about EVE stuff. I learned a few things. I’m welcome in that system now.
It pulls data from zkill
OP, I agree with almost everything you wrote. My experience some ten years ago was similar, in the format it had then. Only, it didn’t put me off. It got me interested. Here was something complex that required my attention, etc. That guidance is completely lacking in EvE is obvious. There is no hand holding here. While I think the NPE and the retention rate would be improved by introducing a level of guidance in the tutorials, the fact remains that the game establishes its flavor by being complex and posing the challenges of “figuring things out on your own”. There’s satisfaction in finding stuff, from figuring out why something does or doesn’t work when fitting/using a ship to finding a helpful resource on the web that allows you to understand certain aspects. A big chunk of the fun lies in discovering knowledge and subsequently putting it to use. You’re on your own in a dangerous environment, that’s how you start in this darwinian world. The obvious solution is you find resources to speed up your learning of the game, joining a good corp being a solid option.
So …
You don’t/won’t need 10 years etc… But yes, we think and hope that ccp made that decision to force us to explore new ways, or it would be simple negligence They love throwing us new curve balls, and despite all the grumbling, we love trying to catch them. A majority of veterans is quite willing to share knowledge.
That’s why you’re always advised to cut costs when learning to pvp properly, you don’t need shiny, you need experience. Shiny increases all sorts of risks, experience reduces it again.
Only possible in wormhole space. Local channel only shows pilots that sent a chat. That’s what makes it more special. Yep, again a matter of doing your research before jumping into the rabbit hole.
To understand this you will have to dive into the Overview settings. Some overview sets will show yellow entries for low security status, low standing etc. Most overviews will make a difference between flashy yellow skulls and non-flashy ones as well. Complicated stuff, even for veterans.
You’ve come a long way in a short time. You realized this game is not typically hand holding. That’s why it’s considered unforgiving. And you took the advice to seek information. You’re doing fine, no worries. Hope you stick with us. Fly safe.
Don’t undock unless you’re ready to lose that ship.
Chose a ship to undock with and kiss it goodbye.
Can’t afford it? Fly a frigate, CCP gives you free frigate anytime you dock. You can even mine in it. Pretty generous if you ask me.
+1
I have to go to Google for every one of my games so doing it for EVE isn’t new, and those online tools are great.
I’m learning to use Pyfa right now. It’s really kick-A.
The NPE is absolutely appalling and could be improved so easily with a few extra lines of text here and there. If I was given access to the text for some of the NPE steps I could improve the clarity of missions and their objectives by 100% in about 5 minutes.
It’s ridiculous that we are still having to tell Rookies 20 times a day to Press ALT + P and that this has not changed for at least 4 years that I know of. That we still have to explain, daily, that you don’t mine Tritanium. That CTRL + B is how you make a bookmark. That [insert any of 100 others things here]
But instead I think there’s a habitual laziness and a reluctance to change anything and a reliance on external helpers that is cleverly hidden under the myth of EVE’s difficult learning curve, which in reality is less that and actually more ‘no information is given’. That’s not a level of difficulty, that’s just the absence of instructions. It’s like trying to assemble a model aircraft without the instructions.
To be fair, if EVE did come with a manual it would be about 10,000 pages long and so to a degree you have to play EVE a) with Rookie Help b) with Google and c) with YouTube.
Many, many parts don’t have to be that way however.
For a game that is 17 years old it’s bordering on criminal for the NPE to be so devoid of simple instructions, explanations and actual guidance.
CCP should give medals to the vets helping in Rookie Help (and the ISD of course). They’re literally the only thing stopping most of the new players from smashing their keyboards into the wall and never touching EVE again.
It helps to have an inquisitive mind with this game. It also helps to not be afraid to try things.
No one forces anyone to play a game, though.
Once upon a time EVE did have a manual, sort of…
It was a fantastic source of information when I was new, I learned a lot about EVE’s mechanics that I had no idea about. Sadly it hasn’t been updated in many years. Much of it is probably outdated now but I imagine there is still some great info in there.
I believe it was written and created by players but it has a very professional level of polish to it, the likes I have not seen before or since.
I’ve used that one at the start, combined with the wiki and watching tons of YouTube guides. I’m one to try and learn before doing but even with that background and effort the career tutorials were a raging headache.
Not because of the difficulty of the content so much but because of the rage inducing stupidity of the missions.
I don’t really care if they’re stupid though as long as I get to blow up some ships, I care not which.
I think the career agents missions are way too short though.
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