A plea for new industrialists - Mission Rewards Change

yet 5% + 5.25% = 10.25%
That what obvious in my example, and I don’t want to make that post even bigger.

Why are you talking about idiots ? I thought we were talking about in-game economy ?

And that’s why I said that having available inactive crafters costs much less than using a rigged EC. Well, up untill a certain point but then it becomes a hell of a clickfest.

So what ? Does not relate to what I wrote. Please be sure to understand my post before you answer it, it seems you misunderstood two things already and I can’t be bother to explain you all the little things.

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