I’m told that the battleship doctrine is unfavored; in the realms of jump-drives, bridging, and that of much more mobile fleets this is the current ‘meta’. I have an unorthodox proposal, don’t change their speed, nor their warp speed, nor give them a jump-drive. Instead give them a hyper-drive.
Give battleships the ability to warp to a system directly without needing gates. I’m not suggesting something instantaneous, nor something as far reaching as a jump drive. I’m suggesting giving them a range that’s a quarter of the reach of a typical jump drive (range can vary). As well as a wait time (time can vary in regards to LY distance) before reaching said system where it would’ve been instantaneous to use a gate.
However not all systems are linked to their near system counterparts on the map via gate and this would give an alternative means of tactical mobility and set their own niche between different extremes in mobilization. For the sake of balance I would caution against being able to warp to wherever in a targeted system unassisted, but something like that of warping only in range of the system’s Sun or specific planet. A curious addition could be like that of a cyn- “pinpoint” module from a supporting member for more specific warp locations for such fleets.
Numbers can be tweaked, restrictions can be made, either way, just a thought to make the battleship relevant tactically and uniquely.