About wardeckers in High Sec and solution

People in this thread can go on about what they do and the current system, it’s pros and cons ad nauseam, the mechanics are not really the issue, it is the players that are the issue.

Anybody who has spent time looking at war dec alliances such as VMG know how you operate, it is not exactly difficult.

It is not really a case of trying to define what a war is trying to accomplish, but we know that wars tend to be more fun and better if there is a real tangible target. But here is the rub, in null sec a war has something that concentrates the conflict, such as ADM’s to keep up for sov, the sov structures, moons, citadels and IA’s even those ESS’s. Most of your war decs don’t have anything like that, so they end up just being ganks on dumb people.

I cannot see anyway to push war deckers to be more selective and I think it will be wrong, however what I did find in my time in hisec is that no one felt that they could find an effective or meaningful way to fight back and this is at the core the issue of the lack of content for both sides.

That being said I do like it when every so often a null sec or WH alliance comes in and curb stomps a hisec war decker and I am sure you guys enjoy it. Did you enjoy the Citadel wars in Perimeter for example?

Solutions are what is key, how to bring in at the core something meaningful, I have suggested an IS to give watch list like intel on a per constellation basis, which enables people with a bit about them to resists by shooting them. Another suggestion is a corp owned hisec citadel which can house mission agents.

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