Here is an idea there will be a few holes you can poke in but that’s the point this is not a hotfix for wars but a Long term system overhaul Poke your hole but try and fill it in too these roles can be place corps and alliance alike
Different war types
- real mercs taking military contracts (real guns for hire) they still need to be able to operate for iskies
- Corp vs Corp conflicts (i am mad at you and you are mad at me)
- Pirate wars (they look weak and defenseless lets attack and cause hell)
All these type of conflicts are pushed under 1 type of war. (there is 1 more ill add toward the end)
- first right now this is the 2nd most common reason wars are tossed around people not wanting to be bothered. this include structure defenses and attacks
or weaker corps mustering money to attack local bullies and right now it super messy and clunky to figure out what wars are about.
****2. Right now everything is working as intended NO issues when you have 2 corps are are clashing heads outside of war sometime it just boils over that have similar strength.
- the BANE OF ALL NEW corps including industrial corps you are kinda Forced to setup shop somewhere low profile and pray to Jovians(lol) they people don’t find you normally you have no military and if you get war decked , you hide and wait or your corp dies
starting at the foundation that means there is 3 types fo corps Mercs, Standard, Industrial (wars should reflect this)
4.“a new challenger has appeared” the (i wanna see the world burn corp) WARdeck anything and everything that moves and lets see what we catch. this being a sub-divisions of pirate corps
FIXS
this being my opinion Make corps class themselves General purpose corp, Merc corp, Pirate corp. And industrial corp let me explain(numbers are random examples)
General corps being most of the corps in high sec right now they would change the least at the moment , except you are limited to a set number of wars at one point, nothing more then 10( devs and CSM can build in exceptions for null and low sec.) you can still dec whoever without anything changing but dramatically increasing industrial corps right now its 50 mill if you war dec 4 industrial corps war decs go up to 500 mill each then going up to 1 bill as you reach 10 indust corps again balance can be worked out i am just tossing numbers.
Merc corps a flushed out system for getting hired to War deck people [Corp A: pays Merc corp to attack Corp B ] maybe each ship killed Corp A pays 50mill per ship killed up to a limit(prices set by a merc corp) all isk is store in a war vault and can be claimed when kills have been confirmed by some method OH YEAH KILLMAILS weird. lol indust corps being able to call for help in the corp interface to hire you help if being attack for the next type pf group(Please note they can still war dec everyone just like now except when freelancing wardecs against industrial corporations might have increased war deck costs
NOW PIRATE CORPS 1st your Sec status weight is nullified 5.0 or 0.0 you sec status is effectively -0.5 while in a corp talking to npc and stuff not much of an effect just for player public knows something pirates have to place a pirate base hub that has to be defended 1 mill EHP in high sec 4 mill EHP in null or low if destroyed allcorp members flagged for suspect for 1 hour it can be places anywhere within the region
This could be the most appealing for pvp pirates wanting to keep high sec a unsafe place. first War decs you war start up timers are set to 1 hour hours pirates normally have the were and when bonus war last about 3 days on 3rd day war abruptly ends 7 days is LONG as HELL When you declare war on a corp and you attack weak npc police are dispatch to the area no ewar just light dps, starting at 50-150 dps. slightly increases per ship you kill only kill, and you a flagged for suspect for 2-3 mins high risk high reward. (after thought : maybe only 1 min) meaning if people decide to fight you you can turn a simple fight info mess if you can create a bloodbath anyone that attacks you gets a limited combat timer with your entire corporation. War progression kills in increments of kills the effective police the show get stronger again response time for NPC(police advanced tech) is 1min, now until you get up to battle cruiser so some 30-40 kills tackle ECM is deployed on police ships(there is no reinforcements coming) 1 wave of police capping at 10 ships (no police in low sec you on your own),
(war decks are the cheapest and have no Limit) the world being your playground like some groups like Code(i still dislike you buggers) BUT this is the eve we play this would give code more ability to get at certain targets BUT also give people more way to get at code
WORLD BURNERS just war deck everyone have at it you dig the hole you wish to escape if you kill a set limit maybe you steal a limit of corp funds or local NPC pirates pay your funds the concord requests lets talk about this(or maybe just a bad idea if its a bad idea
finally Industrial corporations the workhorse of eve and normally the Safest of all you get… nothing special sorry no risk no reward except people get higher war dec costs generally across the board except for pirates for attacking you and slightly longer war def cooldowns right now its 2 weeks so 3 weeks for all non pirate corporations and 2 weeks for pirates (game devs and CSM DO your job ) lol
CONCLUSION
EVE is not a simple game there is no EASY fix there are too many factors that go into eve if you make 1 change you might disrupt an entire groups play that have been around for years
if you don’t want anything to change setup a HQ in low sec with a general corp so a war Note spawns and wardec 50+ corps with a general purpose corp but this gives you a way for people to get out of a war for an alternative
Null sec alliences, these limits are increased by 400% meaning if you have the money to wardec people for stand 7 day war for x60 corps sure go ahead (standard)
Alliances can only be marked to General, Merc or pirate