Hey again, I’ve got an idea for a tech II reactive armor hardener.
Each resist starts off at 20 with the module activated, 15 when it’s inactive. (I’m easy on this, not neccessary)
Each resist can have a maximum of 50 points. each resist can ‘send’ 6 points at a time until it falls to 20% or below, then it can give 4 points at 20%, 4 points at 16%, (It can give 4 points at 13%) 3 points at 12%, 3 points at 9%, (3 points at 7%) 2 points at 6%, 2 points at 4% (2 at 3%), 1 point at 2% and 1 point at 1%.
each resist can gain a maximum of 6 points at a time from 0-20 (This includes gaining 6 at 18, 5 at 19), then it gains a maximum of 4 points from 20-31, then a maximum of 3 points from 32-40, then 2 points from 41-46, and 1 point from 47-50.
I feel like giving points when a resist is low on points takes more effort, and when it’s on high points it takes less effort. Receiving points is the same, easier to recieve points when your resist value is low then when it is high. I enjoy modules making functional sense like this, adds to the realism and i think it’s really cool.
I feel that the Damage control is for frigates and shield tankers whilst being in an armor tanking slot, the DCU gives a shield tanker a huge buffer whilst also adding to it’s shield resists untaxed by other hardeners, which gives it great survivability in additional time to rep up. It also takes up a low slot rather than a shield tanking mid slot, unlike armor tankers which have to choose between the buffer granting DCU and the (hopefully much improved) RAH whilst also juggling damage and speed mods.
I’d like the armor tankers to have something that’s as good for armor tanking as the DCU is for shield tanking.
You can do that 2 damage type split like you did with the tech I RAH where the resists go up to 40% in EXP and KIN when facing Fusion ammo regardless of resist holes, for example.
It might be asking too much but I’d like a bit of buffer aswell, maybe 20% additional structure resistances with the RAH added. Or make it so only 1 of DCU or RAH can be added to a ship at a time and give the RAH the full 40% Structure resists.
I like the power of single target tanking vs multiple subject DPS for solo players, buff solo play!
Lynchy226.