It’s my first topic in the Player Features & Ideas section, and I would like to share an idea for a new type of module that would benefit armor ships (yes, the title and name might be misleading).
So, introducing the Shield Nullifier !
This module would, as indicated by it’s name, affect the shielding technology equipped on a ship in different ways. Here would be the perks of this module :
Fitted in Rigs slots, as it will deeply change a ship behavior, will still putting another weight for Tech II ships which have less rig slots. The module itself could have a Calibration cost of 300, to limit effectiveness on Faction vessels, while still permitting “light” rigs to be fitted, like resistance or trimark pumps.
Shield modules are working at zero effectiveness. This include Shield Extenders, Boosters (Boost Amplifiers), Hardeners (passive and active), Rechargers and Rigs. Damage Control is still functionnal, but doesn’t grant any bonus to shields. They can still be fitted on a ship.
Drops every shield resistance (except Thermal) to 0%, much like Polarized weaponery, but only affect the first defensive layer of a ship. Thermal stay at 1% (explanations below).
Shield capacity is massively reduced, depending on the size of the ship. Example, a Maller would only have 10 HP, an Harbinger would have 30 HP, and an Abaddon would have 80 HP.
Finally, the principale quirk of this module : Armor plates and Layered Plating give a lot more HP and Armor repairer repair more armor per cycle
Can only be fitted to Cruisers (Recon Ships and Logistics Cruisers excluded), Battlecruisers (Command Ships included), Battleships (Black Ops excluded) and the faction variants of those ships.
Now, let me explain myself a bit.
The point of such module would be to improve greatly armor tanking capabilities of a ship, while rendering its shields virtually useless. Concerning the fact that shield capacity isn’t recuded to 0, or Thermal resistance is still at a mere 1% is more lore related, as shields act as barrier against light environmental defense, notably protecting the armor and hull from solar rays.
Capital vessels aren’t affected, because a module like that would affect big alliances capital fights waay too much.
So, what are your thoughts on that, please ? I’m pretty new to this, so try to be constructive in your answers, I’ll try to improve my module as best as I can