I want to bring up passive shield modules, and try to get some reworks done to them. When it comes to passive tanking, i think the major downfall at current is the amount of passive modules that is required to make the build actually work. For this reason i want to suggest a rework of the entire passive shield modules system to the following.
Before i get into the changes i want to talk about the philosophy behind the choices first.
As it stands now you need to spend a ridiculous amount of module slots to make these modules worth the time, so a reduction of the amount of modules needed will free up other build options with the concept of passive tanking. At current, there is active reps, with boosting options. The plans in this proposal is to dramatically change the way the passive regeneration works, but also make it work differently then the active tank. The befit of this rework is that it will provide more energy on ships so that the boosting is not needed. This is Ideally a massive game changer for things like Assault ships, and with some modifications, can be altered in ways that will free up capacitor energy for more important things for its specific build type. Thus, its strength will be providing capacitor for energy demanding builds with out sacrificing much tank or slots, and the weakness of this is that it may not provide good pressure related tanking like that which comes from active boosting. The intent here will be to blur the lines. With that being said lets get into it.
Remove all current passive shield, and shield categories.
Add the following category
- Shield Regenerator (These modules are limited to a maximum of one. They in ways will work like a booster, but not require the actual boosting)
In this category we will have the following Modules
Add to it the following modules
- Micro Shield Regenerator
- Small Shield Regenerator
- Medium Shield Regenerator
- Large Shield Regenerator
- Xl Large Shield Regenerator
In the shield category we will also add
The module inside of it will be
Shield Induction Coil. It will work like armor adaptive plates (a single module). It will modulate between providing more shields, and regenerating. If the shields are low, it will reduce shield hp and increase regeneration rates up to 75% bonus regeneration of the module at 0% hp.
The modules will look something like
Regenerates X amount of shields every x seconds.
An example of the value for small regenerator will be:
(pew passive) 65 per every 3 seconds = 21.3 hps
Current rep value 35 per 2 = 17.5 hps
Boosted Value: 48 Per 2 = 24 hps.
Regeneration will be passive, will rep slower then active reps at larger rates, providing weakness to alpha.
In addition to the above modules, we will also add lowers with negating benefits (like most modules in eve) which will increase these rates.
Shield regenerators now require 10%-13% Reduction in capacitor when equipped. This on top of their boosted amount will no longer be