Wanted to talk about passive shield tanking and builds, so here we are.
Purposed Changes
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Remove Purger Rigs from the game
Purger rigs are to significant of an impact on the passive build. removing them from the game will help significantly improve shield recharger value -
Shield Rechargers
- Increase Shield Recharger regeneration rate from 10-15% to 20-25% (T1-T2)
- Shield Rechargers now increase movement speed by 10-15% (T1-T2)
adding movement speed bonus to shield rechargers will improve their value for smaller ships, as well as medium sized ones. Since larger ships are naturally slower they will lose a small amount of value but still be a good option for some extra speed and regeneration.
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Shield Power Relay
- Shield Power Relay Regeneration increased from 20-25% to 35-40%
_Shield Power Relays have long player its rule as the primary option for passive tanking and should continue to do so. a buff was merited to help balance the loss of regeneration from purger rigs _
- Shield Power Relay Regeneration increased from 20-25% to 35-40%
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Shield Flux Coil
- Shield Flux Coil Regeneration increased from 28-30% to 40-45%
- Shield Flux Coil Maximum Shield Reduction removed
- Shield Flux Coils now reduce all shield resistance by 5.
Shield flux coils reducing the maximum shield HP seemed almost counter-productive, especially at significant rates like 15%. By buffing the base regeneration module and reducing the resistance we can accomplish a similar, higher regeneration rate with weaker to break point/alpha strike
This should work out after testing so that
Flux coil build provides another 30% regeneration (Example from 250/s to 325/s) due to the loss of shield HP the flux build should opt for more regeneration in place of less buffer so there is a bigger chance of dying vs larger groups and alpha then 1v1.
Shield Power Relay provides around 235/s.
Shield Rechargers are an alternative to extenders and should provide -5% of the extender bonus but provide an option for more speed.
Potential from these changes
- Potentially offer Passive tanking to smaller tackle craft which could help balance them out as a game play option (reduce their death rates)
- More mobility for passive tanked ships
- More validity for rechargers, especially on small and medium sized ships
- The potential to have rigs slots for other things, such as more damage, capacitor etc.
- These changes will slightly buffer passive tanks due to the fact that other rigs can be equipped to support it.