I’m still quite a noob so forgive me if this is an obvious question, but I wonder… what would you pick - a better shield resistance or a better shield recharge rate?
I’m trying to build a Hurricane that won’t blow up the moment you sneeze on it and there’s one piece of mid-slot gear I’m not sure about.
Option 1 - if I pick another Large Shield Extender II, I’ll have a little over 11 000 shield HP, I’ll regenerate 108 HP/s and will have an overall EHP of 29 060.
Option 2 - if I use an Adaptive Invulnerability Field II instead, I’ll have a little over 8 100 shield HP, regenerate only 79 HP/s, but pretty much the same overall EHP, namely 29 762. With this option I wouldn’t be cap-stable, but only barely. I would deplete the cap in 40-ish minutes.
| just field-tested option 1 on three free-roaming Tryglopian Reykjaviks or whatever they’re called, it went OK and by the end of it, I had about 50% shield left. While the regen was very nice at that point, I wonder if mitigating some of that damage with the Adaptive Inv. Field II would have been a better idea.
Of course I can and will field-test option 2 later tomorrow when I have some more time, but just theoretically speaking, what would you guys generally consider a better idea - high regen or higher resist, all other things being equal?