It’s pretty simple. Citadels take too long to kill in their current state and have some broken mechanics.
My proposed solution is this: Break the fight into objectives and remove 1 stage of the fight.
Citadel shields should ALWAYS be vulnerable. Once the shield goes down then it should enter it’s first reinforced state. It will not be able to repair the shields until the vulnerability window happens and the station repairs itself. However, a module can be attacked once the shields go down.
-[Tethering Array] Once taken down ships will no longer be able to tether and repair. They can still dock and repair if they haven’t aggressed. [NPCs should attack this too]
During the Armor Vulnerability Window the following modules can be attacked/destroyed and cannot repair until the station fully repairs
-[Supercapital Docking Bay] Once destroyed Supercapitals will no longer be able to dock
(They can still undock but not redock)
-[Capital Docking Bay] Once destroyed capitals will no longer be able to dock (They can still undock but not redock)
-[Repair Services] Once destroyed ships will no longer be able to repair using the structure.
Structure should be the defenders last chance, but give the attacker some goals if they can’t take the structure down and hinder the defenders should there need to be another fight.
During the Structure Vulnerability Window the following modules can be attacked/destroyed and cannot repair until the station fully repairs.
-[Docking Bays] 50% Structure (Maybe 25%?)
-[Weapons / Doomsday controller] 75% structure (maybe 50%?)
What do you guys think? What should be changed/removed/added or just a terrible idea?