Angular velocity has a lot of digits, but as anything with a lot of digits, just look at the most significant digit(s) and ignore the rest for practical purposes. The angular velocity column of my own overview is small enough that all I only see the first couple digits.
From the formula in that wiki article I see that for 50% hit chance you need an angular velocity (in rads/second) = T×S/40000, with T the tracking and S the signature radius of the target. And for a 90% hit chance you need the angular velocity to be around 2.5 times lower than that.
So how do you compare the two numers, tracking and angular velocity? Well, you would need the signature radius of the target, plug all numbers in the formula above and you have it!
Example of a 50% hit chance against a Caracal of 125m: angular velocity = T * 0.028
Example of a 90% hit chance against a Tormentor of 35m: angular velocity = T * 0.00034