Recently came back after a few years break.
The old system had the tracking stat in rad/s which I could directly map against my targets angular velocity as that is also rad/s.
What the heck is the tracking stat supposed to be now?
Are they trying to make EvE into space DnD?
3 main things would affect the chance to hit/do damage.
Range. optimal and falloff, we can measure and control those (to a certain extent depending on circumstance)
Sig Resolution of weapon v target. Simple the small the weapon v the larger the target the more likely you will hit. (think of shotgun v bean tin at 30m)
And tracking. If my gun track at 2 rad/s and my target is travelling at 3 rad/s I’m very likely going to miss as my turrets just can’t keep up with them.
Decent smart pilot could mitigate the main factors that cause then issues to maximise damage application/output. But now with this single stat is feels more like ‘roll the D20 and compare against the targets THAC0’
Anyone got a simple explanation as all the stuff I’ve read is just making it more complicated to say a simple thing like, get in range, pick the right sized gun and don’t spin too fast!
While I assume the mechanics are basically the same it does mean that the cloud around what I have to match to get decent application is more confusing.