Any solo PvP that doesn't require years of skill training?

This round of the proving grounds has been surprisingly tough given the low skill requirements of rookie ships.

The combination of strong active tanks, low buffer and the high alpha from Artillery has led to luck playing a large role in who wins an engagement. Well done getting some wins in a low skill fit. In fact, well done staying in the arena, I’ve seen some very good players fly straight out, and rookie ships die fast in the abyss.

My advice would be to train skills to 4 first and not worry about training to 5 until you either have to or have trained other skills up. Weapon Specialisation skills in particular give very low bonuses for the training time.

Obviously this will still put you at a disadvantage, but the last few percent only really matters in the fights that are super close. If you made big mistakes or your opponent made big mistakes then 5% more hull hp won’t save you or him.

The skills that will really make a difference are the ones that allow you to fit mods and for example Minmatar Frigate as you get a huge bonus per level.

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What you need to focus is gaining knowledge and understanding , Piloting skills…

Your skills on skill training queue will lvl faster than your mindset and knowledge get matured,

With higher skill points or with more stronger ships, you will do the same mistakes … untill you learn, you will be lack of piloting to pull some maneuvras …untill you learn… will take time to develop situational avareness and musvle reflexes,…

I never support my traniee pilots to use faction ships … or inject skills… i handout skill injectors only for some spesific traning sessions as a tool so pilot can at least inject skill and train it to lvl 1 . And not to incwntivise i did not let them buy it or get addicted . so they can experience how that module works in practice , gain insights, understand how to encounter or make fight or run decisions based on knowledge …

Do NOT fall these traps,… i know some of the best competetive pilots in New Eden, We came from hard ships but that made them stronger, more skillful, and more wise …
This is not i suffered you suffer you sucker thing … yes there are people out there use that frame with litearyly that meaning too.

But i hope you catch the nuance here and what i am trying to tell you…

Often repeats and repeats in different conditions helps you te learn faster and helps you to develop your muscle reflexes, as well as sharpens and recuces time to use on decision making .
That increases your speed and control.

Find someone who can train you and pitch up with some pilots who are both better than than you and also pilots who are new to PvP

Learn how to loose! That is one of the most important thing in EvE … your behaviors and attitudes tells alot things about your maturation .

Learn how to disengage ! Even before how to learn fight ! This is a skill . It is not being “ coward “ .
Just because of you scrammed or webbed … ot warp disrupted… doesnt mean you will die even pilot in front of you is older…

Learn how to banter in locals with quality.and without loosingnperspective… By cheers and .be light hearted… That is very important .
Your salt is preacious, DO Not give anyone who does not deserve it ! Untill than learn how to not to give it

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You can train up and get kills in a kestrel after less than 24hrs of skill training.

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There are two aspects of what “skill” means in Eve. This is a numbers/math kind of game. You have to know the exact distance and speed to orbit that will make you hardest to hit, but still able to hit your opponent.

And you definitely have to play to your advantages.

Since better skills = more powerful ship, you’ve got the most disadvantages also.

That’s mostly a “who has the best skills” kind of matchup, I think. I mean: corvettes are not very strong ships.

I think they mean “basic” as in low risk. Not low skill requirement.

You’re probably facing opponents with lots of skills trained.

If you want to have fun in PVP with low skills, you’re going to have to do what goblins do in a fantasy setting : get a large group and use sheer numbers to win.

You don’t need a lot of in game skills to get into and be successful in pvp.

The real trick is, experience. Strap some guns to a ship, go to low sec and pick some fights. Every fight is a learning experience. The flow of managing cap, armor, shields, overheating. Range dictation.

These aren’t perfected by character skills, but by the player garnering experience.

Faction warfare novice plexs. They are cheap and often 1v1.

Having to leave my corp every time I want to pvp seems annoying. I looked up FW and seems like it’s overly complicated for what its meant to be, and I’d still lose to people with more skills lol. I much preferred the abyssal arenas, at least those guaranteed a certain amount of opponents.

Welcome aboard! :slightly_smiling_face:

EDIT: Drat this is a post older than I thought. Coffee has not kicked in yet?

Solo PvP doesn’t really exist in this game anymore.

In fact, it can be generalized that PvP doesn’t exist in this game anymore, if you discount activities like null fleets and ganking, which are more transaction-based and aren’t actually fights in the traditional understanding of the term.

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Alas, yes, but FW is still the OP’s best bet for what he wants.

In addition to what the others advised:

1 Zkillboard. Look for guys with a lot of solo kills in cheap frigates and fewer losses and copy and compare fits from the uncommon instances where they did lose fights in frigs.
2 Novice Frigate Yearbook. Look up the current one and read it. Learn what ships you can take on.
3 This game mode is for alts. Needs some skillpoints, but not many. A free, additional alpha account plus referral code, works well.
4 Get basic implants, respec attributes, and train all the applicable skills for your T1 frigate, till there’s only skills left that take weeks. Then fly cheap, but with a chance of winning.
5 Clown around with another character to make some ISK from explo or abyssals or missions in the meantime. Send the ISK to your FW character.

Hunting is a skill of its own. Tracking targets, picking fights, evading fights, and waiting for the right time & right place. Sometimes a stupid stroke of luck gives you a very rare 1v1 mirror match brawl w/o outside interference, but that’s not the norm.

Outside of the Abyssal arenas, SP tends to matter less, as piloting oopsie-whoopsies matters way more. My toon might be high SP, but that doesn’t really matter when I still enjoy hopping into a T1 frigate – there’s only so much SP that can go into a T1 frigate, and it’s low. So if you hop into the same and hunt-for/only-pick-fights-with other T1 frigates, you’re levellizing SP somewhat to your advantage.

There are things you can do to better find engagements – FW helps really lower the barrier which is why people suggest it. Otherwise, you’re looking at specific systems like Tama, Old Man Star, Thera for fights. And these engagements won’t necessarily be the ones you want. (I would have included Amamake but I think that’s my 10 year old outdated knowledge). There are also activities like ESS robbing in sov nullsec. These areas either organically (through players grouping up in certain systems) or game-mechanically (in the case of FW and ESS) increase the odds of finding engagements. Outside of that, it is old-fashioned hunting in low/null/WH.

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