I’m new to Eve and have embarked on the usual set of skills training to be able to access ships, use modules, perform upgrades, etc.
As far as I can see, each skill queued acts as little more than a delay timer that needs to run for anything between a few minutes to many days before the skill is acquired and the next level of ship, module type, etc can be used.
It’s entirely divorced from the actual skills needed to fly our pixels and survive in Eve and therefore seems entirely pointless and artificial.
It adds nothing but impatience to my game, waiting for days before I can upgrade.
I guess that to someone coming from a generation that is defined by instant gratification this would be the case. In this circumstance I suggest talking to mommy or daddy and asking for their credit card so you can buy lots of skill injectors and get that uber maxi mega skill point toon right away.
We older people tend to understand that good things come with patience and effort and that the delay in acquiring skills can present you with the opportunity to improve those other skills necessary to play EVE successfully.
Besides, CCP has already pandered to your type by dropping the requirement to train dependent skills to level 4. Used to be you needed level 5 before you could get that other secondary skill that let you fly the nice ship or use the nice pew pew module.
If you think waiting a few days for a skill is bad… wait and see.
It has always been like this since EvE was born, and believe me nothing feels better than being patient and working up my ISK to get that brand new ship I wanted.
Remember, Skills and Bigger Ships does not equal Win, they may help yeah sure its a perfectly acceptable argument, but what point is there to fly something you do not have the skills for, not character skills, Player skills.
The true skills you need are the ones you get by flying things and doing things and gain experience as a player to become better at what you do.
most games have some type of progression or leveling system . this is eve’s .
it’s popular as it allows training while off-line , and long-term skill planning without regard to real-life time constraints . it avoids the repetitive grind of some game’s systems , and eliminates the whining of noobs begging to be “rushed” .
it is unpopular with the “instant-gratification” crowd , although this can now be relieved a bit by purchasing skill injectors .
You do realize this is the case for virtually every single game in existence, right? Virtually any game has limitations on your progression. Would you complain about the same thing in Halo or Battlefield with the level system (which is the same as SP in EVE), or any puzzle game like Candy Crush where you have to churn through low level puzzles to reach the really difficult ones, or something like Farming Simulator or Goat Simulator? You are not making any point at all arguing against the skill system.
What the skill system with the delayed progression does, however, is give you time to learn and master new things that you just found out about on the internet and things that you just unlocked with a newly trained skill, as well as give you time to study and inform yourself about new possibilities while you train a skill. The delay of skill point accumulation through skill training helps you to master the actual piloting skills before, during and after you learned the book.
I think you are right in your assumption about the training at least up to a certain level. At some point and with a decent training plan (see evemon for that) there will come a point where the training is just adding to an account that can do most things anyway.
If it is for ships I personally would suggest doing Powergrid, CPU and other fitting skills first (such as shield or armour) as they are good for any ship, then concentrate on one factions ships and weapons at a time (assuming you want one toon to be a jack of all trades over all factions) so if you wanted to be caldari concentrate on Shield, Missile and Hybrid weapon skills.
At the moment on my main I am mopping up some level 5 skills, most are in excess of 17 days training for each, I can already do the “thing” the training just gives me a little more efficiency or DPS or tank etc.
Don’t forget you can roll 3 characters on one account, so you can have one PVP, one Industry and so on.
It’s best to view ISK as experience points, as you can spend these on skills. The only reason to wait is if you’re poor or want to use your ISK on something else. Either way, it’s win-win. The no-lifers earn ISK to spend on skills, while those with commitments can still level up while AFK.
In Eve, player knowledge and experience is a lot more important than character skills. It is quite possible for a competently flown frigate to kill a battleship.
Even without skill injectors we find new players taking battleships into level 4 missions and losing them because they have no idea how to fit or fly them. That requires experience and that takes time.
Skill injectors allow you to accelerate the process of acquiring character skill and CCP will happily sell you PLEX you can exchange for a shiny ship but, if you don’t invest the time to learn the player skills needed to fly that ship properly, you’re simply giving someone else a juicy kill.
The skills simulate a pilot learning new stuff over time. Is it artificial? Of course, everything in a PC game is.
What is it good for? It forces the players to make decisions and focus on some aspects of the game. Would it be a better game without waiting for skills? That is up to debate. I prefer games with passive skilling over time like EVE to game where I have to actively train a skill over and over again to get to the next tier. I hate grind and I don’t have much time to play. While you can grind for ISK in EVE it is totally possible to play EVE 100% grind-less.
it’s a game. there are always artificial barriers, this one’s just more obvious. in other games, you grind to reach a higher level. people then mistake the grinding for playing, reducing the point of playing to levelling up.
EVE’s way too complex for such a simple way of playing. in EVE, you have the time to actually play, instead grinding for XP. that’s why it happens on it’s own. grinding for skills doesn’t work, because as history has proven, people would stop playing. they’d instead, for example, keep orbitting a rock with AB on, with a mining laser on it, an activated sebo, etc., for hours, to grind the skillpoints.
there is zero difference between this system and other systems when it comes to the time spent. grinding to high levels takes time as well. in other games, though, to level up you have to stupidly do the same ■■■■ over and over again, while in EVE you can do whatever you want.
G,day from Oz,
Decided to play some more Eve while setting up my, err, ‘Skill Training’ to get a better feel for it before replying to your post. I’ve started the Sisters of Eve Epic Arc and am at a point where I should probably transition to a cruiser. As an Amarr Alpha, I’ve chosen an Arbitrator and therefore need to train Drones to level V. It’s going to take me nine days to go from level IV to level V !
I’ve read somewhere that if one wanted to train all possible Eve skills up to V it would take ten years.
I accept some of the arguments posted in this thread , but really!
i’d like to encourage not going this route. you cripple your game into a waiting game, without doing anything. why notue a different boat instead, while skilling the drones? or why not use a different one, without locking your queue o Drones V?
i used to do it like this: short skills for stuff i need during the day, long skills for longtime goals when i’m logged off. i tried to time hings in ways that i can use things quickly, without looking at ships. it took me over a year until i went to a BC, because i had zero need for anything that big.
sorry if that’s confusing, i’m in stress right now.
Yes, other than dusting off my old golf clubs, multi tasking in Eve is the only solution.
By the way - why the stress? Not something in the skills queue I hope!