“So you want to be equally skilled in a month of playing as people who have been playing for 15 years?”
Yeah, wanting the next level of weaponry to take less than a month of real time, is totally equal to wanting to be completely equally skilled as someone who has been playing for 15 years. The exaggeration (or incomprehension) is real.
“Tech II is powergamer stuff”
Oh ok cool, so there’s 2 levels of weaponry that takes training and there’s a massive jump from one to the other, with nothing inbetween. Theres no wep I wep II wep III wep IV wep V in the same amount of time or even longer - there’s just a months gap from level 1 to level 2. Not at all to get you to pay even more and completely fine…
“Entitled, it’s a thing”
Wanting any semblance of progression after the first 3 days, to take less than a month is entitlement? Interesting opinion.
“Do you also yell incoherently like that when you have to destroy 1 Million NPC in other programs to advance one level?”
Um to level once takes no more than a couple days, in the most grindiest games, while also being affected by your ability and general effort you put in and in summary general interaction with the game. comparing levelling in an mmo to a passive, completely uninteractive months gap for a weapon upgrade, is just…
“Did you read what I told you in another thread? Why do you think about waiting? Just
play the game!”
Here i don’t mean literally/phsyically waiting for it, but that you need to wait a month regardless of what you do in the meantime. Not very fulfilling progression. Very slow and happens regardless of what you do and just so happens to be able to be sped up with even more money.
I get it, some of you are so used to it, a sort of stockholme syndrome, some just don’t know better or can’t grasp the concept, differences, pitfalls and how it’s an overrall dodgier and less rewarding than usual system and that’s fine.
Hell the system would have been fine when it was created, over a decade ago where gameplay was emergent, you were thrown headlong into a wide new world and players weren’t quite as adept. But in this day and age? With access to todays resources, the tutorial and general guidance, as well as a base much faster pace of player capability and expectations?
I mean, such an archaic system just doesn’t fit in todays gaming society very well imo.
And i’mt not talking “must have now” instant gratification and/or accessibility of the dirty casul - i’m willing to spend time to earn something and being challenged for it, but having the progress instead happen passively? While so extremely slowly? With 0 interaction besides the option to pay more to speed up? For one type of one thing?
EDIT: again, i’d even settle for the exact same amount of progress spread out over 5 weapon levels, so there isn’t this massive gap inbetween each - exact same progression but incremental - not “give us a month sub for one weapon upgrade” (after just 3 days) in terms of character progression.