Pilots, we’re now on day two since the first discovery of Abyssal Filaments out in the wider New Eden cluster, and it has been a chaotic time these past two days, as i’m sure you’re all no doubt aware.
ARC has been busy as well, not only in obtaining copies of the various filaments for lab study, but also in gathering various new materials from the Abyss, and gathering an ever increasing amount of data from this new area of space.
Now what we at ARC can confirm from multiple reports is that these filaments have appeared across the whole of New Eden and Anoikis in various data sites, of both Pirate and Sleeper origin, though exactly how these filaments have appeared so quickly and spread so rapidly is a question of high priority at ARC, with several threads of investigation currently ongoing.
These Filaments, when utilized with a cruiser class warp core, pull the activating ship into what is essentially a “pocket” of a new type of subspace, in which are found various environmental effects which in turn have various effects on the ships inside the pocket. These effects vary in strength and nature depending on how “calm” the pocket the ship is in, the more energetic the space, the more pronounced the environmental effects.
Electrical Storm: Increased capacitor recharge, lowered EM resistance
Exotic Particle Storm: Scan resolution bonus, lowered kinetic resistance
Plasma Firestorm: increase of raw armor effectiveness, lowered thermal resistance
Gamma-ray afterglow: increase of raw shield effectiveness. lowered explosive resistance
Dark matter field: increase to ship max velocity, penalty to turret falloff and optimal ranges
These “pockets” of subspace are further subdivided into three different “rooms”, which consist of a sphere of “stable” abyssal subspace, that a ship utilizing an abyssal filament can operate somewhat freely in, however these rooms are finite in size, and once the outer most edge of the area is passed, any vessel not equipped to deal with more hazardous effects of the non-stable space outside these rooms will begin to be torn apart by tidal forces.
The rooms always contain two structures, one being a triglavian transport gate, the other is a bio-adaptive cache, these two are always present no matter the environmental effect, or level of “calm” the subspace is. The triglavian transport gate will lead to one of two places, either deeper into the subspace pocket, or back out to known space, though the gate that leads out is marked as an “origin” gate as opposed to a transfer gate. A bio-adaptive cache is always present in each “room”, these caches are unique for two major reasons, number one is the items normally found within, and number two, they are the only “things” thus far to leave salvageable wrecks in this subspace environment.
The items found inside these caches vary wildly this is a short list of what has been recovered thus far:
Zero Point Condensate (ZPC)
Intact Triglavian weapon systems
Blueprints for triglavian weapons, ships, and ammunition
Triglavian/Abyssal survey data
Additional abyssal filaments that lead to more energetic space
Mutaplasmid colonies of various types and stability
Triglavian bio-adaptive survival suits (Exceptionally rare)
ARC is in possession of most of these items, and is studying them currently, expect a secondary release later on with more advanced information. As of time of writing, ARC has completed the construction of a complete set of Triglavian vessels from the frigate all the way to the battleship, testing is ongoing at this time.
In addition to these items and the transfer gates, reports have poured in of various entities within these subspace pockets, not only other ships, but functional examples of triglavian engineering outside of the transfer gates.
Notably these examples take the form of various “towers” located within the various “rooms”, the towers range in size, and effect. Currently known information can be summarized as thus.
Towers come in three variants:
The known effects are thus:
“Deviant Automata Suppressor”- Attempts to destroy all rogue drone frigates, standard missiles, and capsuleer drones in range of the tower.
“MultiBody Tracking Pylon”- Provides a boost to the tracking speed of all turrets inside the tower’s range, does not effect missiles.
“Automata Command Pylon”- Will increase the effectiveness of rogue drones inside the tower’s range, while at the same time decreasing the effectiveness of capsuleer drones.
Aside from the towers, various “clouds” can be found inside these rooms we well, which have strong localized effects on vessels inside of them.
Bioluminesence Cloud- Light blue coloration, increases the signature radius of any vessel inside by a factor of 4
Filament Cloud- Orange coloration, increases the capacitor usage of shield boosters, and charge usage of ancillary shield boosters.
This concludes the various structures/effects we’ve seen thus far. Now we move onto the various groups/entities that have been documented.
As of time of writing four different groups of entities have been observed in Abyssal subspace, these groups include Rogue Drones, Sleepers, Drifter Forces, and the Triglavian Collective.
As of time of writing all listed forces have shown the capability of deploying vessels ranging from Frigates all the way to battleships, with the rouge drones fielding various damage types across multiple models of drone.
Drifter forces have deployed mostly drifter battleships, however they have thus far proven unable to utilize their now infamous “doomsday” weapon.
Sleeper forces present make use of known sleeper tactics and technology, while the Triglavians make use of new weapon systems unlike anything seen in either New Eden or Anoikis.
It’s been noted by explorers that it’s possible to run into a mix a various groups inside of pockets, but never in the same room, except in instances of rogue drones and triglavians and drifters and sleepers in the same room, current reports however do not show these “mixed” encounters to be hostile to anything but capsuleers.
Additional data/information will be posted as it cleared for release.