Are you satisfied with how EVE presents its story? (Yes, strong opinion inside!)

Well, each of the Epic Arcs has a different storyline plot… Here’s a simplified A.I. overview of each one…

Level 1 ORE ‘Fractured Legacy’ Epic Arc focuses on the sudden appearance of mysterious hyperspace fractures across New Eden, which lead to volatile asteroid fields rich in a new strange ore called Prismaticite…

Level 1 SOE ‘The Blood-Stained Stars’ Epic Arc focuses on a humanitarian investigation by the Sisters of EVE which escalates into a pursuit of a mysterious, dangerous figure with ties to forbidden technology…

Level 3 Angel Cartel ‘Angel Sound’ Epic Arc focuses on a power struggle within the Angel Cartel’s leadership…

Level 3 Guristas Pirates ‘Smash And Grab’ Epic Arc focuses on a conflict between the Guristas Pirates and the Caldari Navy as well as an internal feud for power within the Guristas organization.

Level 4 Amarr Empire ‘Right to Rule’ Epic Arc focuses on uncovering and stopping an internal rebellion within the Amarr Empire during an escalating conflict with Sansha’s Nation..

Level 4 Caldari State ‘Penumbra’ Epic Arc focuses on espionage, betrayal and corporate self-interest due to inter-corporate rivalries within the Caldari State…

Level 4 Gallente Federation ‘Syndication’ Epic Arc focuses on a kidnapping rescue from shady parts of society due to Gallente Federation’s involvement with greedy independent operators, crime syndicates, and media organizations.

Level 4 Minmatar Republic ‘Wildfire’ Epic Arc focuses on a historical research effort by Republic University and Brutor Tribe to uncover ancient truths about Minmatar Republic’s past which has been deliberately hidden by the Amarr Empire, Angel Cartel and select Minmatar Tribal leaders.

While each Cosmos Agent of the 4 main Factions has their own different story plot, all of the Agents for each Faction share an underlying story theme based on a different motif..

Minmatar = War Refugee / Rebel
Mainly focuses on the aftermath of the Minmatar rebellion against the Amarr, also deals with internal Tribal conflict, local pirates and the ancient Sleeper race…

Gallente = Corporate / Black Market
Mainly focuses on Federation internal power struggle affairs, corporate espionage and investigating illegal distribution activities, also deals with local pirates and uncovering Gallente secrets…

Caldari = Frontier / Western
Mainly focuses on mega-corporations ruthless rivalry, struggle for status and resources within a corporate framework, also deals with local pirates, secret hideouts and duty to the State…

Amarr = Medieval / Feudal
Mainly focuses on internal power struggles between rival Noble families and religious fanaticism within a theocratic Empire, also deals with local pirates, smuggling illicit goods and uncovering political conspiracies…

Regular Agent missions also have a story plot, albeit they’re rather small when compared to the Epic Arcs and Cosmos Agents…

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You are totally right.

The whole storyline-department is one of EVE’s famous “wasted opportunities”, kind of a CCP Trademark already…

This game is an absolute jewel in concept and general design, but awfully finished in detail, creativity and love for immersive storytelling. It’s really crazy how CCP manages to make so little out of so much potential.

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My insight is Eve Online is a primary open sandbox game for PvPers. The original development team had a good start with a lot of historical lore. Many MMOs will guide or even drag the player by the nose from story to story. However the best MMO stories are sometimes hidden as side quests. Eve doesn’t or maybe fails at pulling you into the stories.

The recent story arc I was told about, but yet to play is the mining 3 part mission. I think it is called Fractured Legacy, If I recall correctly? I am told the story is non-existent, goes nowhere, and produces only the pioneer miner and some ISK.

I agree with Aiko on this;

I suppose we share the same value of narcissism. I always include some version of myself in everything I write. In The Other Academy I wrote myself in as an ensign who explained on DS9, how excited she was to be out exploring space. On the other hand, she felt regret since travel beyond the speed of light meant time slowed down for her and all her friends and family were long since dead back on Earth. The character spoke in terms of real science and was often corrected by others using the pseudo sciences in the show.

I feel almost anyone could make a better Eve story for themselves. What they call story arcs, are just a loose collection of missions with grander rewards. They are not creative story writing or what we call a page turner.

Have fun!

General relativity allows for concepts like the Alcubierre drive (Star Trek’s warp drive), where you do actually travel faster than light. You experience the passage of time normally, as do your friends and family back home, because you’re not actually “moving” faster than light, you’re reducing the distance you need to travel by compressing/expanding space ahead and behind you. Granted your perception may be slightly different depending on how fast you travel physically (ie, if you accelerate to near lightspeed using the ship’s non-warp engine, or hang out close to an intense gravitational field), but for the average Star Trek adventure, your relative perceptions would be off by maybe a couple hours at most, even after a ten year space adventure. Now, hanging out in a bubble of warped space-time created by pumping bonkers amounts of power into creating negative energy probably would do something to your perception of space-time, but there’s no more reason to suspect it would massively slow down time for you than there is to assume it wouldn’t. Alcubierre Drive is a theoretical concept, we have no way to actually check, and in the case of Star Trek (and most other scifi, including EVE), the writers have chosen to set the difference in perceived time to nought, which is entirely fair and not an unfounded assumption to make.

You’re confusing the warp drive FTL with just accelerating conventionally up to almost lightspeed and then flipping halfway through the trip and decelerating to arrive at a relative velocity of zero at your destination. In this scenario special relativity comes into play and you would perceive the journey as faster than light, ie time slows down for you the closer you get to light speed, but if you could somehow observe your surroundings through the red/blueshift you’d also perceive the rest of the universe moving much, much faster. The “everyone is dead when you arrive” trope you’re talking about applies specifically to speeds approaching, but never exceeding, light speed, not FTL speeds.

Coincidentally if we could construct an Alcubierre drive, the whole compressing space ahead of you business would also effectively create a massive high-energy particle wavefront ahead of you, which would probably destroy your destination when you arrived. Somehow Star Trek never mentions the countless global genocides caused by mistakenly exiting warp too close to a planet.

Personally I prefer Warhammer’s approach, just take a shortcut through hell and hope the natives don’t get you first.

Learn to read and do some basic research instead of constantly posting your drivel…

Then you haven’t actually played the game…

The Epic Arcs and Cosmos Agents all have very engaging story plots that are deeply seated in game Lore… How about you take your blinders off and actually look before posting more drivel about the game…

Yet are structured so you click accept, follow prompts on left of screen, click complete, repeat 52 times for Bloodstained Stars while occasionally shooting a few rats.

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Yeah, that has nothing to do with the thread title… Also that Epic Arc is designed for brand new players…

However, the Level 3 and Level 4 Epic Arcs, as well as Cosmos, are different which requires players to perform various activities in order to complete them…

Anyway, this thread is about Eve’s storyline’s, please stay on track with the thread plot…

Maybe work on that reading comprehension a bit.

The thread title says this thread is about how Eve presents its story, and I was pointing out how poorly Eve presents its story.

Please keep up with the discussion.

lol, nice job of moving the goal posts…

How missions are completed has nothing to do with the story plot…

You’re the one who needs to learn reading comprehension…

Sure.

Every time you don’t understand what someone has to say, it’s their fault, so whatever you say. You’re not worth wasting bandwidth.

:roll_eyes:

Good, then stop posting your off topic comments to me..

This. Andlaust is 100% correct. Missions are one of the main ways how we find out about the story and lore in the game. If they’re badly structured, then that 9999999999% falls into the scope of this thread.

Since you, @DeMichael_Crimson, didn’t believe this to be the case, you were politely corrected. This means that the comments were still made within the framework of this topic because they aimed to educate you, thus they are not off-topic, but actually, on-topic.

I also say this as the creator of this thread, to further clarify the scope of this thread and to dispell any doubts or confusion, which means this comment is also on-topic.

I wish you all the best for your next argument. May you not lose hard this time!

With hopeful regards
-James Fuchs

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Ahh, right, then this comment is also on topic…

I actually forgot who posted this thread, will definitely make sure not to do that again..

Funny how you people just won’t follow the actual convo when it involves someone you don’t like..

Anyway, this was the comment made:

The game mechanics used to complete the missions have nothing to do with the story plot…

You saying otherwise just shows how spiteful and bigoted you really are..

For that I salute you…

:fu:

With no regards
-DMC

My character in the story was confused not me. That was quiet a lengthy description about the hypothetical engine. Years ago, I was on the convention circuit and often ran into the cheesy neckbeards who read my work, but failed to appreciate my sense for humor. Some of those people are downright victimized by fictional sciences. It was sad to think these people are naïve as the fictional aliens were on Galaxy Quest.

Please understand, we don’t have a FTL drive, and warp drives are a work of fiction and not fact. The idea behind manufacturing a good lie, to tell in a story, is to know the scientific facts and build upon them. A hypothetical warp drive that operates using exotic matter, which is another way to say magical particles, is another lie we tell in the story. We build layers of lies and half-truths to make good science-fiction not facts. Until we have the matter (e.g. fuel source) and build the drive it is only a dream.

Have fun!

Star Trek is indeed fictional. I don’t know if that was as profound a thought as you thought it was, but I can’t deny that’s the truth.

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How the game presents the story plot has nothing to do with a discussion about how the game presents its story?

Okay, bro, whatever you say. You’re always going to be right, after all.

:roll_eyes:

Why do you make it so personal? Can we not just talk about storytelling in the game?

It’s a good thread about an interesting topic, that of EVE’s way of presenting it’s story.

Missions are a large opportunity of storytelling within EVE and as you’ve shared above have a lot of interesting storylines for many epic arcs.

I never did many missions. I did the SoE epic arc various times but despite that I still think it didn’t present it’s story in an interesting manner. I barely recall anything of the plot, the text seemed to be unconnected to the tasks and the tasks were the most basic and boring ‘fetch’, ‘go there’ and ‘kill’ missions.

It was not a good story experience for me and for me it was a reason not to bother with more missions in this game.

I think CCP could do better. Missions are some of the best opportunities in this game to do storytelling.

They should hire a creative writer.

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Possibly, but this isn’t just a challenge of telling a good story, which a creative writer would do, but also a challenge of how they can change the game to tell that story.

Fetch and kill missions with a text box don’t make me read the text box, to be honest. Sometimes I like immersing myself in story-driven games, but with EVE’s missions I never had that feeling.

I always felt the missions were just a tutorial, and the real game is the PvP aspect.