It would maybe help, if we had a scripted story arc which introduce players to all aspect of the game, including non-consensual parts. An NPC stealing your loot, gank you, fight you PvP-style … kobayashi maru test, and then having Aura teaching you how to cheat EvE style.
I would enjoy an RP news feed on player interactions every now and then. Someone dressed up with “The Voice” of the people. IDK, it could be anyone or various speakers & visitors that play the part. Could even be a crazy prophet. Would make storyline more interesting with actors. Might be too much
I would contest that claim. Most player content is boring as hell. Any mission in EVE is more engaging and diverse than most player content in EVE. The only thing that makes player content seem more interesting is a resemblance of possible random outcomes and unpredictability. What else is there, though?
Sitting around in space waiting for a hunter to find some target while you watch YT. Sitting in a structure while nothing is going on outside while you wait for a ping. Sitting around in 10% tidi getting annoyed because your ship is unresponsive and you don’t know whether you just shot something or died 20 minutes ago. Or flying around empty space in the hopes to find something to shoot. PVP is just as repetitive as missions.
And here you forget that 99% of all PVP originates from some form of PVE.
You hunt anom runners. PVE.
You bait some hunter in your anom. PVE.
You camp a gate to a good PVE area. PVE.
You sit in a relic site to smash an Astero. PVE.
You bomb excavators that merrily mine. PVE.
You bait some mission runner by stealing their loot. PVE.
You destroy MTUs in anoms or missions. PVE.
You invade someone’s space because you want to move into better farming grounds. PVE.
You camp someone’s space to kill ratters, miners or unsuspecting travelers. PVE.
You compete in markets for the most ammo, ship and drone sales because your ratters or local mission runners and miners keep dying. PVE.
You produce things because people keep dying in your area. PVE.
You build structures to facilitate PVE so that you can PVP and “PVP” happens around these structures. PVE.
So, next time some noob cough I mean pro pleading for less PVE and PVP needs to be fixed or there need to be more dangerous areas … Tell them that there needs to be more PVE content. Because PVE creates PVP. Only noobs would say otherwise.
Yeah. Hey, newly subbed guy? It’s cool you’re all gung-ho now that you’ve decided EVE is something you want to pay for. And, you know, it’s kinda traditional, now that you’ve decided you’re a badass EVE player, to start doing the “EVE is the bomb and everyone who doesn’t like it is a filthy WoW fanboi”.
Given that “every time you watch people complain on behalf of noobs” amounts to what, a half dozen threads in the last couple months? I’d say you maybe missed a few points.
Some players have been around long enough to watch entire generations of new players, old players, beginning players, leaving players, and hear their concerns.
Many of those concerns have to do with things like game balance, monetization models, value for money and time spent, respect for the gamer/customer, boring game mechanics, poor UI design, and most compellingly, an overall lack of understanding about what motivates people to play certain playstyles.
So next time you see an EVE player cough I mean ancient noob recently returned say that EVE is awesome and it’s all about the stories the players tell and other people just don’t get it…
Wait a year or two. That guy will either be gone, or singing a different story.
Simply, if most of your gaming experience entails being led by the hand to endlessly level up then Eve can be quite a shock. Eve’s stength is it is player driven for the most part, we don’t really need CCP to emulate what everyone else does.
For me the best aspect of Eve is co-operating with other players for a common goal, I don’t care if that’s hisec mining or drops in null, it’s what keeps me playing.
But we all need more alphas, and more alphas subbing, and playing, and getting it, understanding what makes Eve fairly unique. IMO CCP need to promote Alpha co-op play wherever they can and direct them to it when they first start.