Why there is no new PVE content ? There are so many options to create a good dark story or the conflict between the factions/ Sansha / Pirates and even to merge it with PvP, for example : Building “LEXX”-like ships which require player bodies as construction or fuel and are able to destroy planets. Creating NPC Corps Events like Sansha Incursions linked proportionally to influence of PVE players - establishing “Incursion”-like Patrols/Outposts/Sentries/Bases in Low/Null if enough players of certain faction do some missions/conquer the opposite faction there ( Would give the NPC tax lore meaning ). It should be possible in the end to conquer central systems - How cool would it be to read : Amarr/Gallente/Guristas etc. Capital Hub conquered /Minmatar enslaved or freed again. NPC goods like slaves or exotic dancers could be used as a ressource in building - shortening the time and affecting the faction standings. I could go on and on and I guess Im not the only one RPG/Story focused player here.
Right now all PVE is simply grind “fuel resource” for PVP - serving to aquire ships and modules. it has zero impact on the universe, besides slight market influence again on ships and modules. I have great standings to Amarr/Caldari and Mordus, I did the Epic Arks, fly marauder ships in all 5 and still some lousy players pirate corporation has more influence than me - preventing me from entering the Mordus Legion station.
This is not a true sandbox game - in a sandbox game all content has to have impact on the game as a whole. Hell, even in a WoW like Guild Wars 2 if you do enough Dungeons/Missions you can aquire certain boni like Exp boost or more bounties for your guild. And they dont advertise themselves as a sandbox game.