-
lower the price back down.
-
Content content content.
A. Remove the added gas items from manufacturing, Increase base mineral cost for capitals periodically instead. We get that they were too cheap, We don’t like the extra hassle.
B. New ships Every month. It doesn’t matter if they are statistically the same. We are playing a spaceship game and we want more immersion. It also starts to play into the World of warships and Destiny’s model of “collect it all” Which attracts and keeps players.
C. Find a way to link account hangers. Even if it’s only in 1-3 stations per paying player. Again, EVE is hard but no one likes extra hassle.
D. Focus on the 10-300 person fights. Yes EVE has a rep for thousand-man battles. but the truth is they are not fun, more of a spectacle for the news, and in reality are TIDI fests that do not represent the most common PVP in EVE or even come close to being a good space sim. To do this we need better environments that offer more tactics. Asteroids that break locks behind them and prevent warps from that direction as example.
D.1. more tactical equipment: Statis web bubbles, More flavors of scan inhibitors. Deployable local chat inhibits that hide pilot from local. deployable sensor booster, Deployable ecm bubbles. Stuff that makes fights more random that, warp in, follow FC target calls until on side is dead.
E, Add cynos to more ships. The balance for cyno drops has swung too far. Removing them from frigs and cheap cruisers was great. And taking steps to kill AFK camping is also great. But now the mechanic is too diluted that seeing one of the few cyno ships just leads to everyone docking and getting safe. All faction + t2 cruisers up should be able to fit a cyno. Alternatively, Cyno beacons should have their deployment time reduced by 50%.
F. Add hacker deployable that allows hacking of jump bridges. Allowing us to exploit hostile networks. They last a hour or until destroyed and make that bridge usable for deployers alliance. Again makes the landscape of pvp more tactical.
G. give any inactive account of more than a year a 6 months sub for the price of 3 offer
H. Link all skins across accounts. maybe via a webportal function of some type. Again adds the “collect it all” gameplay back to EVE. And attracts players who do like that.
I. Walking in stations lite. Add walking-in stations to JITA, Empire capitals, and Alliance Capital keepstars. This should result in a happy medium, Increase immersion, and give opportunities for some unique side content. Not my thing but a lot of people wanted it and well yea. By now the wasted years CCP have had. It should be here.
J. Rvamp PI. At least make preloaded setups library to reduce clicking. It’s basically a tedious part of EVE everyone knows they should do. But won’t because it’s so tedious. It creates a bitterness that there is a part of the game we know we should play but is so bad we won’t.
K. Better NPC content. For example. Actual NPC flying around doing stuff to make eve look alive.
INCREASE Immersion. Go for a mission from an agent? Maybe he is out and you need to go find him in space this time.
NPC that rocks up the mid-fleet fight and really sticks a wrench in the works. Npc giving some random abuse in local.
L. Its 2022, Local load times and scanner range and reliability should be related to the ship you fly. For example, Battleships should both load local and pick up new people local faster because of the extra hardware on board. Then you can add rolls to certain ships that bonus delayed local appearance by 1-2 seconds or vice verse pick up new local threats 1-2 seconds faster. Let us say the base local load delay for a cruiser hull is 10 seconds, battleship 8, and frig 12. Frigs have a base 8 au scanner, cruisers 15, and battleships 25. and base scanner reliability should be like 80% skill s raise to 90% then ship stats + or - it. Drone ships have the worst Local and scanners as the drone control equipment seriously messes with both. While also makes you appear in local much faster to anyone jumping into your system.