As Horde remained occupied on the frontlines, some slipped past and started another conflict, quietly ignited in Querious.
A sovereignty assault pushed BRAVE to defend their claim - facing waves of opposition.
Though the ISK war was lost, their objective held firm.
Sovereignty stood. The system remained theirs.
This is a cinematic glimpse into the battle for Querious - where strategy won over statistics.
I present to you the fall of the Keepstars -
with a narrated catch-up by a lone, possibly doomed news anchor (we still don’t know if he made it out).
Weeks into the war between Goonswarm and Pandemic Horde, the first Keepstars have fallen. Why they weren’t contested remains unclear - these are not structures easily replaced.
I’ve added a narration to take you back, through the eyes of a news anchor - showcasing real-time footage from the early days of the war: the baited avalanche, the dreadnought losses, and the first Keepstar anchored by the Imperium.
This is a cinematic glimpse into a conflict escalating across New Eden, where sovereignty crumbles and war machines awaken.
Sit back, and and enjoy the footage. As always, the BR can be find below.
the imperium sends off one of its oldest structures: the keepstar in 1DQ1. allies and enemies were welcomed to send this structure of fin a viking funeral. The only catch was: come in a rifter.
with over 3000 rifters and almost 4000 people in local, it was quite the sight.
This particular video is slightly different due to events shifting our structures to other parts of space and an alliance shift. So here is a rare spawn: a blood raider titan I was able to record. I heard these things are extremely rare. Enjoy!
not a battle report again, but this is a ‘fleet pass’ i’ve created for my corp. I had a similar program that gave randomized rewards to players.
Since majority of alliances track players PAPs with fleets, I use that same system to create a ‘fleet pass’ that is totally free to the player, and they unlock rewards with the amount of PAPs they have. Thought it was a fun way to bring content
Goons land on a structure.
Horde responds with battleships, cyno’d in by Falcons who flew in like they were auditioning for Top Gun.
Goons immediately decide:
“Yeah, no thanks,” and warp off.
Next stop: another structure.
More posturing, more dramatic standoffs.
But don’t worry, there was a second chance!
A real fight!
Gates were camped. Shots were fired. Tensions rose.
And then… 38 dreadnoughts land on grid like it’s opening night at the theater.
Goons, now thoroughly unimpressed, said “peace out” and left 38 seconds later.
One second per dread.
A perfect 1:1 ratio of escalation to evacuation.
Now deep in enemy space, Goons play a frantic game of gate-tag with Horde, picking off the slow and unlucky while aligning to “literally anywhere else.”
With the swarm closing in, they fire up hardeners, cycle links, hold their breath and warp to the exit like their ship had no SRP.
Final tally?
Goons lost the engagement…
…but not before ref’ing multiple structures and returning later to blow up a station for good measure.
Last time, Horde dropped 38 dreadnoughts Goons took one look… and left. The dreads stood there useless
So Horde tried again. Same number. New grid. This time, Goons didn’t run. They jumped into horde space with Megathrons, FNIs, and two capitals that definitely knew the odds - and fought anyway. And when one Horde dread bounced halfway off-grid, Goons made their move… chased it down…
and took it out before being erased in a blaze of glory. Heroic. Pointless. Cinematic. You decide. This is warlock industries - capturing cinematic video’s with semi-reliable reporting, straight from the frontlines (mostly in a pod because they target me first)
With Sigma’s timer ticking on one of their structures, The Initiative strolled in to “say hello” - armed, ready, and very much in the mood for a fight.
Getting to the gate was its own battle - TiDi slowed the rush so much it turned into a slow-motion meet-and-greet. For a brief, surreal moment, enemy fleets drifted past exchanging high-fives and handshakes… before remembering they were supposed to blow each other up.
The Initiative pushed through, into a waiting wall of Goonswarm and Brave. The grid exploded into a free-for-all mosh pit - bubbles everywhere, ships colliding, and ammo flying like confetti. Somehow in the chaos, a Squall was brought to battle… maybe for a daring skyhook steal from Sigma, though it was probably just hauling a few thousand exotic dancers.
Through it all, The Initiative fought with stubborn defiance - refusing to back down, trading blow for blow, and nearly evening the ISK war despite being outnumbered.
The Fort stood, the killboards were fed, and I was left in a smoking pod, filming the rest of the fight through the pod’s “emergency webcam,” courtesy of the enemy FC who decided the cameraman should go first.
Battle Recap:
Ahbazon - the infamous shortcut to highsec, and a favorite graveyard for the overconfident. This time, it started with a Bane dropped on grid, backed by an Apostle and a handful of support ships that looked like they were pulled straight from a corp hangar cleanout.
The message was clear:
“Come challenge us.”
And challenge them, they did. Enemy dreadnoughts jumped in fast. The Apostle melted, the Phoenix followed, and the Bane - well, it didn’t last long. But its explosion? Absolute fireworks.
That’s when the real chaos began. More ships poured in, including additional capitals. Salvagers got caught trying to sneak a payday, random stragglers were locked down, and the field turned into a cinematic brawl with no sides, no plan, and no survivors.
And yes… somehow, a Vindicator tanked three Zirnitras and walked away. Don’t ask us how.
Battle Recap - Part 3 of 3: The grand finale. The capitals show up… and then just kind of sit there.
Goonswarm undocks to stir trouble the only way they know how: by poking a Fortizar and hoping someone takes the bait. Pandemic Horde, never one to miss a chance to overcommit, answers with exactly 38 dreadnoughts - because change is scary. A Falcon dies right on cue, Goons don’t run for once, and things escalate in the least organized way possible.
Bombers arrive, comms melt, and logi players wonder why they even logged in. And then - as if summoned by confusion itself - two Horde capitals drift onto grid, do absolutely nothing, and leave us all wondering if they were lost or just trying to impress the ones still tethered.
In the end, one side leaves, the other stays, and both claim victory - because it’s EVE, and nobody ever loses.