First want to say this is a fantastic game so thank you, long time MMO player who put this game off for a long time due to hearing it was a pvp-centric game (I like pvp but enjoy pve too). Lot of depth and for a new player the learning curve is pretty tough and I’m ok with that. But as I play this I ask myself why more people aren’t playing it. And I think the answer is new players see so much depth and are so confused they can’t handle it. Can’t comment on much else since I haven’t experienced any of it.
Secondly the new player channel is fantastic. Through that I received answers and help on some really dumb questions that I had. Even had a player help me out by purchasing me a ship and leading me through the fits which was terribly confusing.
But for what it’s worth here’s some suggestions from my rookie point of view while I’m thinking about it.
Suggestions:
Looting wrecks. When you kill a handful or more ships in a small area and have to fly to each one of them to loot it, that’s great realism and all. But it’s probably not necessary for immersion and sometimes I just can’t do it because of the tedium of flying over to all of them individually. Allowing for a loot function that will loot from all ships in the area (say a 10km sphere) when you open your cargo would be a nice thing. Lets you get back to the fun stuff. Also flagging them somehow on overview as to which has been looted would be nice.
Starter missions. These are extremely enjoyable but some of the mechanics of things they require you to do are beyond what is explained. And this is not the kind of game that it’s easy to figure out the how/why. Examples are when you’re told as a first quest to align to any object but the only object you can align to in order to finish said quest is the base which is very confusing. Or when you’re told to make a small ship and put it in your hold but it won’t fit in your hold so the quest itself is misleading when all you have to do is talk to the agent. Or when you fly out to a site and kill the ships but then have to go back to get the item in your hold (I am careful and have done that 2x) that allows for quest completion but when you return there is nothing to loot. I believe it would be worth your effort to smooth those starter missions and make them idiot proof. Basic idea is that those quests should be able to escort most players through so that their questions on the rookie channel are the more basic things like how do I leave my pod etc. Also objects needed for a mission going straight into your hold upon mission acceptance would be helpful on the starter missions (fewer confused new players).
Starter Agents. So I got lost somehow and ended up at the wrong station and couldn’t find my agent after completing an early step. Then being the idiot I am I just started doing missions that were much more difficult before finally figuring out where I went wrong. Not sure how many people are my special level of stupid but when a new player is trying to figure out what exactly an agent is or does it would be nice to have it hammered into their head that those are the agents they should finish with before doing anything else. And maybe that’s done in the quests and I just missed it idk.
Please don’t take this as a new person trying to change things. Just suggestions based on things that kicked my rear end in this first week. Having a great time this is a heck of a game.