TLDR: a theory and two questions to the community.
In between the funny messages, rants and trolls, I read a promisingly high number of responses from players who care about EVE online and are worried about it‘s future.
Maybe the end is unavoidable – or may there be a cure?
What if the cure is radical and painful?
There is a well researched and documented succession of plant communities, independent from the overall situation at the early beginning. If an area (a habitat) is able to bear life at all, settlement of microbes start, followed by lichen and moss, developing into smaller green plants (herbs), improving into shrubs and small trees and arriving at the region-typical forest: the climax.
Each step in the cycle is a very logical development to the better of the community and most probably to the better of the environment (water retention, nutrient recycling, …)
If in climax stage, there is no further development, the forest is stable, no further improvement is possible.
Except – there is an outer force.
Such as a wildfire!
On the ashes of the climax forest, the cycle starts all over again. And, who knows, maybe 150 years later another or a similar climax forest is reached.
Can it be, that EVE has reached its climax? Can it be, that each of the player driven improvements made the climax more probable until it was unavoidable? A full stop, a stagnation, which was achieved without any bad intention?
A personal note: As the gameplay of EVE online evolves around ’earning‘ ISK to being able to spend ISK, it is obvious that the earning part should be as reliable and as predictable as possible. The fun is in the ’spending‘ and way less in the ’earning‘, so that the later is optimised to the maximum.
Exactly those are the steps which build the stairway to the climax.
Q1: What are your thoughts on how to change the ’earning ISK‘ part without taking away the thrill of a loss?
Q2: How should the wildfire look like?