@Imustbecomfused If your hauling for the alliance and not yourself I think they probably would replace it.
I really really like the Bounty Hunting skill. That should be posted as a separate idea to go together with current bounty system and it would increase the bounty percentage by 1% per level, requirements maybe security connection 5 or something.
As for the rest, I read it but cannot imagine it. But if hunting in highsec is prohibited and the targes are randomly selected then it won’t work as there is no guarantee the target will ever leave highsec.
Also, the paying off the bounty is not bad idea. There are three types of players:
Carebears who don’t want bounty on them.
Pirates who take bounty as a medal of glory.
And those who gives a **** about bounty.
I suppose only the first type of players would want to pay it off and if so, why not? How would removing the bounty was in any way gamebreaking? The money would go to NPC so it would be also sinking money from players - that is always a good thing.
The bounty system doesn’t need to change. It is not perfect that’s for sure, but if you allow players to pay off and remove the bounty and additionally add new skill that increase bounty for 1% it would be already huge improvement.
Things i like…
1.) Being able to pay off the bounty your self at approved Concord Stations.
2.) The ability of the Bounty slowly dwindling and disappearing all together over time(from its sum total(s))
3.) If your name comes up, there is a windowed time limit for the hunter to locate and get you.
4.) Removing Characters from the Pool Lottery that have not logged in game over 7 days.
5.) A Hunter can only have 1 open collection mission every 96 hours.
Things I would like to see…(at least discussed)
1.) I think the payout should be no more than 75% of the current remaining Bounty upon turn in.
2.) The Bounty should keep ticking down even after a Kill until turn in.
3.) I believe ‘proof’ of the kill should exists, pod the guy, turn in the corpse(means you cant keep it) at an approved Concord Station Bounty Office.
Controversial things…
1.) Rivre is not the only one i have seen afraid of changes that might adversely affect their game play, bounties should not be possible for no reason.
2.) Instead, placing bounties should require as a response to an illegal action(ie: gank attempts)
Alliance level bounties against another Alliance should be possible by Alliance Executors.
Corp level Bounties should only be possible by CEO’s, and in addition only CEO’s can place bounties on their Corp Members before kicking them.(corp theft, awoxer)
3.) Anybody that wishes to can place bounty on those that negative Sec Status already.
I think #2 would alleviate some of the stress of those in npc corps that have 0.0 or above sec standing worried about getting a Bounty for no reason.
Likes:
1.) Cool
2.) This, combined with the War Dec platform of paying to keep it alive, allows for an interesting possibility. Instead of a pool or, lump sum, each Hit or Bounty is entirely separate, must be claimed separately etc. Just a thought.
3.) Cool
4.) Yup, makes no sense to draw a bunch of duds.
5.) That video up there suggests 5 - 10 at a time, but I feel this kind of detracts from the hunt, if, the hunt, is just, opportunism without persistence.
Discussion:
1.) This, actually makes a bit of sense by further preventing exploitation. It is literally not worth anyone’s time to farm themselves at this point if you can’t collect outside of a random lottery assignment.
2.) I don’t understand the point of this. Unless the wind down is say, a month long, after the 96 hour window, there is next to no point in bothering without a fresh Bounty or Hit (Unless I’m missing something).
3.) This adds a whole level of dynamic that throws a monkey wrench in the whole thing. Although, this does give the hunter the opportunity to become the hunted (since the paycheck is tied to the corpse) this also opens up the abuse that the current system was put in place to prevent, where a character can essentially cash in their own bounty.
Controversy:
1.) and 2.) I disagree, but on this premise: Instead of requiring a person to be at fault to receive a bounty (this is just part of the game… and penalizing players who play the game the way it’s meant to be played in favor of some misguided sense of justice is going to be a lot more detrimental to the game than may initially be thought) bounties should be able to be given for no reason whatsoever. But, bounties should be capped at a number corollary to the pilot’s SP. This would prevent low end pilots with next to no ship / asset access from overpowering bounties, and allow those who have been around the block enough (or those who Moby Dick the market) to be hit appropriately.
^ In regards to that: the game is not meant to be a reflection of today’s society, although it does draw some elements from it. This notion of “deserving” is a foreign concept to EVE, especially among Capsuleers. Some may have a moral code, but think about it, if you were truly immortal, do you honestly think you’d care about such petty hindrances as “fair” or “just”? There is only what you have, and what you want; and what you want is only a matter of how far you are willing to go to add it to what you have.
Ally bit, I agree, and at this level, alliances have to target leadership.
Corp should work the same, but, that last bit is worded a bit terribly. Anybody should be able to bounty a member of a corp, but, CEO’s should be able to put a Corp level hit on a previous member, only if A) the member held a high corp status, B) the proper 24 hour window for removal of privileges was observed, and C) the member is notified of the bounty within that 24 hour window, and given another full 24 hours to hightail it after removal is complete. Otherwise, this holds way too much potential for abuse.
3.) This doesn’t fundamentally disagree with anything else, so sure.
Regarding NPC corps, nill. You pay taxes to NPC corps, which are part of the major factions. Being in an NPC corp removes your eligibility to have a bounty placed on you, but likewise, you are not allowed to place any on others. If you receive a bounty while in a PC corp, jumping ship to an NPC corp does not invalidate it. If you place a bounty, you are unable to retreat to an NPC corp until the contract is cancelled or fulfilled.
These, along with a million and a half other ideas I’ve had between now and 8 seconds ago, I’d like to attempt to compile, but such an undertaking will require me to make some notes, and carefully update the OP with a consolidated dropdown, which will not be transpiring at these unsightly hours of the morning.
The main problem as others have said is the manner in which Bounties are currently placed. They are placed for no good reason on people who have done nothing to deserve them.
You might not be aware of this but there are people who lurk in Rookie Help dishing out bounties to every single new character that speaks in that channel. All the time, every day, week in, week out. While bounties can be dished out like this for no good reason I think your proposal would just open the door to unprecedented levels of new player griefing (not to mention that your ‘pool’ would be flooded with 1 week old Rookies with 100k bounties on them).
At the moment the one consolation we can offer panicking Rookies being targetted as above is that the bounty means nothing, doesn’t mean anyone has any additional right to kill them, isn’t worth the effort if they are in a cheap ship … and so on.
Some of them get REALLY upset when bountied on day 1. Seriously, you have no idea of the level of upset I see daily. To make it that not only can they be randomly griefed for no apparent reason with a bounty placement but can then be hunted down and blown to bits as well is just not gonna work.
Having said that, the above issue could be solved relatively easily if (and this mirrors my own thoughts on the matter):
and I agree that:
The bounty system does need work, it’s a joke at the moment and horribly broken. Step 1 in my opinion is to make it that you can only place a bounty on someone if they have done something, either directly to you (attacked you, stolen your loot) or in general (measured by negative security status).
Listen mate, if we don’t like your idea we don’t like your idea. If you didn’t have a phenomenal game changing idea, that’s okay. Not every idea is going to be like that. Player Features and Ideas is where that idea comes to get grilled. You have to explain everything, we’re the loudest and most vocal group worried about change and balance. Don’t be insulted if we don’t like your proposals. It’s the point of this forum to hammer ideas down.
I’m not insulted over people not liking my proposal, I’m miffed that people don’t like it because they aren’t reading it.
Like that. Didn’t even read. I offered a workable solution to that specific problem, and, it was ignored, in favor of some useless diatribe that breaks the entirety of such of system existing in the first place.
I get it, people want what they want. Unfortunately, few seem to be putting any coherent thought into this aside from, “but, group of people this measure already covers aren’t being protected because of problem that won’t exist because it was already addressed!”
I give up. Frankly, I’ll end up playing either way. If the community is that opposed to change, fine, I guess I’m in the minority there, and that won’t be changing anytime soon.
And regarding Rookies being spammed with bounties, that’s funny, because, I have 7 accounts with 9 characters in Rookie Help and not one of them has ever received a bounty (not from Rookie Help anyways). Granted, that’s a small control group, but one nonetheless. (In response to the quoted poster).
As for Rookies freaking out and getting upset, well, I’m sorry, but, as much as I’d love to see this community grow, that doesn’t mean I want it full of weeds. This game fills a certain market, a certain, idea, and trying to make it so everybody wins, is not this game. If people are that upset that other people can le gasp interact with them on a level that isn’t 100% beneficial to them(!) then maybe this isn’t the game for them…
There are numerous other “catering” games that fill a lot of that niche, and people can just as easily play those (a lot of them are freemium too). But hey, just my opinions on the matter.
Fly safe peeps. o7
You didn’t, not once, and that was the only reason I said what I did when others had already said pretty much the exact same thing before me.
You avoided it and skirted around it and basically went the ‘they need to HTFU’ route, which is to be expected and even relevant / applicable at times on these forums. However when you’re using it to justfiy griefing new players on an uprecedented scale, it’s not a good enough ‘workable solution’ in my book (or a solution at all, to be frank).
No it’s you. Just you.
Now I am going to say something else that has already been said before me:
Don’t take it personally.
A couple of us were actually trying to work with you, but I’ve seen you dismiss their input (and my own) out of hand without consideration because it doesn’t match your own idea exactly. That is not discussing, that is everybody agree with me or …
This is not a HTFU issue, this is taking a broken system that does indeed badly need an overhaul and breaking it further.
This is honestly one of the worst ideas I’ve ever seen for overhauling the bounty system.
It combines all of the problems of all the other ideas (it gets around CONCORD, it’s easy to end up assigned a pilot you can never kill, it’s generally massively RNG based) while also allowing someone to basically drop an amount of ISK on someone that they can not possibly pay to remove and thus keep them in the bounty pool indefinitely.
Because I don’t feel like reitterating this again I’ll point you at this thread with a similar idea and this thread with another similar idea both of which occurred in the last month, give or take.
To give a brief summary though:
- Bounty Hunting should not provide a way around CONCORD. If it does it will be abused. Unfortunately that’s what roughly 95% of these ideas amount to, is a way to shoot someone with a Bounty in High Sec without repercussions.
- You can not fix the above by having bounties randomly assigned. You’re still giving people a way around CONCORD while also killing the gameplay for the few people maybe not abusing the system, since the odds are over 50% that they get assigned a player who either won’t log in during the Bounty’s active period, never leaves station, or plays in an area that is either inaccessible to them or for which a Bounty adds nothing to gameplay (Null, Low, Wormholes).
The only thing in your idea that’s at all novel is the ability to pay to remove your bounty, which basically just allows someone to inflict ISK damage with their wallet rather than their guns.
The discount for sec status is laughably small, and most Freighter pilots (the most likely recipients of Bounties under this system) will have a sec status of 0.0 anyway.
All the players that might have to pay more, or that other players might want shot for reasons other than “he’s full of shiny loot” either won’t care if their ship is lost or maintain a low enough sec status they can be shot on sight anyways. Which is kind of the last nail in the coffin for these ideas, all the people others might have a legitimate reason to want shot but not to the point where suicide ganks would be a reasonable option are pretty much -5 or -10 anyway.
I like the general idea, though there are rough spots.
To the largest of the critics complaints that I see, the issue that bounties are placed without reason, all I can say is Welcome to Eve. The idea that you are always subject to PvP upon leaving a dock is central to the game (unless you decide to activate a cloak, but Fozzie said that was OK).
To the second largest complaint, the issue of abuse with alts, all I can say again is Welcome to Eve. Long ago they decided to push for extra revenue by incentivizing the use of alts to overcome nearly any obstacle in the game other than training time (oh look… skill farms!). You can’t balance around this, each account is unique regardless of the player behind it and it’s pointless to worry about this. The only way around this is to make targets random and only assign them to one account at a time, and then limit the ‘kill right’ to a 1v1 fight that summons concord if any outside intervention occurs. I’m OK with that, personally.
A minor note to those saying it’s abuse to use this to circumvent CONCORD… So? CONCORD has never once prevented anyone who wanted to attack me from doing so. In fact, they have killed me on a few occasions due to people doing things like creeping up on me with a cloak while I was playing around with smartbombs (this was considered funny a long time ago before mission runners just stopped using them), or for misfires when I accidently shot someone I had targeted for logistical support. It should be possible to circumvent CONCORD on a limited basis, and doing so for a limited time on a random basis provided you have a bounty seems reasonable, especially as you know you are being hunted and can ship appropriately. EVE is about this sort of risk and managing it, even for a dedicated carebear like myself.
The only glaring problem I see in this is that it should be possible to hunt the target. Bounty targets should only be assigned when they are online, with the hunter informed when they go offline and the bounty window closing after they have been offline for 10 minutes with their ticket put back into the pool when they return. Distance should also be a factor, with targets being at most within the region, and within the same sec status band as the office where the target was assigned— go to a high sec office, get high sec targets. This has the potential added effect of giving a bit of incentive to move out into low or null sec where people hunting you is more obligatory rather than focused specifically on you.
sooo many words omg im not reading all this BS opinion on a game that is dying where majority of the players play eve afk or via BOTTING … lol
please though keep complaining how you dont get isk from killing off bounties. like i said, a bounty is worthless to capture if you are not paid in full… where in the world are you not paid in full for fulfilling your duty? perhaps one shouldnt answer that lol you could be a gov employee or something.
I really cant care about this. the entire game is a waste of time and money. CCP allowed for years major alliances to have easy isk via bot, bounty scamming, insuracen scamming …the list could go on and on. now, CCP doesnt want you to have isk easily… so as fas as Im concerned that is the major game killer there. bouty system is a good idea if you ask me, i like being able to drop 5 mil on a bounty, giving some k space pirate gang some incentive to kill someone I dont like, and they get paid for it. it works vice versa, if you are a gang hunting folk who have betrayed one in eve, to EARN their bounty, that should be collected in full
perhaps its how one can issue the bounty that needs to be regulated. ie, you cant drop a bounty on a character without some reason and you have a limited time to do so. else you loose that opportunity after 30 days. we have that killright mechanic working as such.
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