Breacher pod banned in HS

Given the lore around the deathless and the fact that breacher pods are illegal technology, they should not be able to be activated in high sec space.

They can be used anywhere else in space just not in HS. Should help fix the recent focus from gankers using them in HS.

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Link killmail

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Why don’t you just look it up yourself?

e.g. this is what currently happens to freighters in Jita:

https://zkillboard.com/ship/85086/kills/system/30000142/

It requires about 3-4 Cenotaphs.

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Oh nooo 4 ships killed another ship, game is broken gg.

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I agree, let’s make Breacher pod launches a criminal act in HS!

Activating these on a poor freighter should be illegal!

And while we’re on the topic of HS weapon mechanics and legality of weapons, I always found it illogical that in one unique and thus inconsistent case our ship’s safety systems are being used to reprogram the mechanics of a weapon.

Safety settings completely alter the effectiveness of EDENCOM Vorton launchers by letting it only hit specific targets, something that should never have happened.

Just the other day I saw a question of a confused alliance member who asked why the bouncing Vorton weapon hit friendlies in null security space “even though they had their safeties on green”. First, safeties aren’t relevant in null sec, it’s a high-sec mechanic to protect yourself from accidents, but more importantly safeties should never have changed the way mechanics work in the game.

Vorton weapons should have the same treatment as smartbombs in high sec: legal but risky. Able to kill enemies but also able to accidentally also hit illegal targets in the area of effect, these weapons should require red safeties to activate.

Please fix this, CCP. It’s ridiculous.

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I remember that someone here claimed that bulkheads are counterplay. So I wanted to link this. And yes it turned nonprofitable for them, but they got unlucky with 20ˇ% drop.

Looks like they needed 5 Cenotaphs instead of 3 to kill the freighter, so using bulkheads clearly increased the cost of the gank by a lot.

Sounds like counterplay to me?

It may not be 100% effective counterplay, but it’s counterplay nonetheless.

While I don’t think Cenotaphs killing Freighters are a big “problem” right now (Target has to be extremely high-value cargo AND fly totally unescorted), I would agree that Breacher Pods should be illegal in HS.

We have a difficulty progression from HS to LS to NS for a reason. There should be certain mechanics HS players do not need to care about. We tend to forget that capsuleers arent the ones making the rules in Empire space. Capsuleer-Technology is completely controlled by CONCORD and rights can be granted and revoked at any time. It would always be lore-consistent because if the Government says “you can’t use this here” then that rule is hardcoded into the capsuleer technology and just “law”.

Well, I agree with the intention, but I would offer another (imho better solution).
Let Vorton Arc Weapons have a special ammo that removes the ARC functionality but adds range and application instead. Only working against a single target then, of course. But, not add damage of course (else it would be too good against pulks and single-highHP targets alike).

So, give that “Precision”-Ammo a 50% range + 50% explovelocity + 50% exploradius bonus, keep the damage modifier but remove the Arc. And that ammo is the only one safely usable in HS. All other Ammo types require Safety Red and might get you concorded if you accidentally hit a non-legit target.

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I vote that CCP perma bann every acct you own for thinking let alone suggesting more removal of more sand from the sandbox

This is a real dumb suggestion

I don’t think they should be banned, but I would suggest they be nerfed. From a lore standpoint, it makes no sense that Concord would kill an aggressive ship, but let shock troops continue to rampage through a victim ship.

Maybe some period after the initial response a couple special Concord ships show up, launch their own pods into the victim ship and kill of the enemy troops (stop the DOT). It would help nerf the post death damage, but there would also be a tradeoff: You have to stay on grid to get the assistance.

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That could work. Think it’s just the post death DoT in HS that seems to be the issue.

It is an issue everywhere. I mean, you can even win a fight, by killing your attackers or at least break tackle and successfully warp off - and still die from the DOT.

This mechanic is so utterly stupid and simply doesn’t belong into the game that way it is implemented.

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Issue?

That’s the design of these weapons. It deliberately has that strength. It’s the first lasting damage-over-time weapon effect in EVE online.

Damage over time attacks aren’t unique in gaming. The role of ‘damage over time effects to kill’ is present in many other games, the warlock in World of Warcraft is known for it. Always fun to kill people even when they managed to run away from you.

Calling this design ‘an issue’ is like calling it an ‘issue’ that bombs deal damage in a wide area of effect, that railguns have long range or that artillery weapons have high alpha damage.

It’s a new kind of weapon, get used to the extra variety!

+1 in support for banning breacher pods in HS, or altering concord’s response in order to stop the DOT after the cenotaph is killed.

It is not right for characters to be able to sit on grid with 5 cenotaphs next to 22 concord police captains and do up to 75000 raw damage in just over a minute while concord does nothing to stop it.

so after their ship is killed, soldiers on board your ship should just off themselves?

And it’s stupid. As has been said by every experienced PvPler from the moment when it was introduced. Everyone with a brain knew it would be totally OP, close to gamebreaking.

And what was the result? Fights that once were close and could be shifted by superior skill with disrupting enemy logistic with booshers, ECM, neuts, damps or by successfully protecting the own logis against those disruption attempts turned into massacres where the fleet with the greater numbers could easily place some regular DPS guys into Cenotaphs and completely obliterate an otherwise halfway equal gang that would have had a chance to take and maybe win the fight if they were better.

What was the goal? “To make brawling more interesting” and what did everyone do from day one? MORE KITING. Great Success!

It all lead to the point where groups that hover at the peak of small- to medscale skill level when it comes to fights even soft-banned the ship from engagements. They clearly said: “If you bring Cenotaphs, you won’t get a fight!”. THIS is how badly that ship and weapon system is designed, so much, that players actively boycot it!
And as expected, CCP had to hit it with a nerf-hammer at the first occasion.

Sorry Gerard. The ship and the DOT design is utter crap for the game and it would have been the best never to implement it that way. There were much better concepts for a DOT mechanic being suggested. Now we are probably stuck with that nonsense for years because CCP is stubborn and somehow think they can “tweak” it. Well, yes, they can nerf it further so it becomes useless or totally niche. Great work then, another wasted design opportunity.

Oh, going “realism” now? How does the Breacher Pod comes through the shield in the first place? How do those soldier “get onboard”? And if there is some magic-technological way, why not simply send a nuke that way instead of some soldiers? And you hit, 10seconds later “Boom” and the target ship blows up from the inside? Totally nonsense. Either you can penetrate a target ships hull to get something onboard, even while Shield and Armor are up, or you can’t. And if you can, you send explosives, not soldiers with “Handguns”.

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People say the same when you drop Marauders or caps on roaming small groups in null, or bring too much ewar that it isn’t fun to fight. People refusing your strong or annoying ship doesn’t mean the ships are badly designed. Not every fight is a friendly fun fight in EVE.

Apples and oranges. A small gang simply can’t hope to ever fight against Marauders or Caps thrown at them. Of course they don’t fight and blueball if they have no chance, no matter how skilled or experienced they are. The game mechanics simply don’t allow a win here.

I am not talking about some random dudes roaming some backwater nullsec owned by cyno blobbers. I am talking about PvP experienced groups that play on the edge of what is possible in that game, skill and fitting-wise. Professionals. And tbh, I trust their judgement because they know the game better than anyone else, including CCP.

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