Has it?
I honestly donât know the âpotentialâ at first glance, due to the conditional damage of the breacher pods.
So Iâll open Pyfa and letâs compare the damage.
On one hand, a common Brutix dps setup with 6 Heavy Neutron Blasters shooting void and 3 Magnetic Field Stabilizers deals 972 dps.
On the other, a Cenotaph with 3 425mm Autocannons and 3 Heavy Assault Missiles shooting Hail and Rage deals 660 dps, plus whatever damage the breacher pod does. (I skipped weapon upgrades due to the multiple weapon systems and few low slots, itâs rarely used.)
This means the Breacher pod has to deal 312 dps or more for the Cenotaph to deal more damage than a Brutix.
With a breacher pod dps value of 1% of the targetâs raw hitpoints this requires the target to have 31k hitpoints or more, which is more than most subcapital ships have.
Only some passive-fit battlecruisers and battleships reach those values, for most other ships the Cenotaph is going to tick for a lot less damage. Against a large subcap like an active battleship like a Vargur itâs going to tick for only 280 dps, and deal less raw damage than a Brutix.
This however neglects a big aspect of the breacher pod, which is that it bypasses resistances. Even if the dps is low against most subcaps, this raw damage becomes relatively stronger compared to other damage the more resistances the target has. If it has 80% resistance other damage sources like that Brutixâ void are cut in 5, but not so for the 280 dps of the Cenotaphâs breacher pod.
This makes the Cenotaph relatively strong against blinged ships.
And itâs also great against capital ships where the breacher pod can deal a lot more than 280 raw damage, all the way to the 1000 raw damage you see in your Pyfa. Donât let that confuse you though - against subcapital ships youâre never going to reach that number.
So, the Cenotaph deals more damage against capital ships and also can deal more damage than the Brutix against large subcapitals if they have high enough resistances.
Does that make the Cenotaph better than the Brutix?
Well⌠I can add 5 more Brutixes in a fleet and increase the fleetâs damage five-fold to 4860 dps, but if you add more Cenotaphs youâre only getting 3300 dps and one ticking breacher pod effect. The effect doesnât stack, so itâs a âone of a kindâ ship you bring only one of to your fleet.
Iâm seeing some clear advantages of the Cenotaph, but also advantages of the Brutix in:
- you can effectively bring more of them
- deals more damage against most but the biggest subcaps
- cheaper
Yes, the Cenotaph is strong, but it doesnât seem overbearingly strong to me.
Now if youâre still afraid of a Cenotaph, why not take a look at ECM?
Besides short range the Cenotaph has a second weakness as of the latest nerf: the Cenotaph has the lowest sensor strength of all battlecruisers at 15. As comparison a Brutix has 20% more sensor strength at 18.
This means a Falcon which can easily hit 15.8 jam strength is guaranteed to disable a Cenotaph out of an entire fight with a single jam, and even if the Cenotaph uses countermeasures like sensor boosters itâs going to suffer from ECM a lot more often than other battlecruisers.
And strongest counter against ECM is that you can shoot back the jamming ship - which the Cenotaph isnât able to do due to itâs short range. That Falcon I mentioned has an optimal ECM range of 48km, four times the range of the breacher pod.
Sounds like a good counter to me!