Ok, lessee… first one I find from CCP is EVE Online - Ship Fitting [Tutorial] - YouTube
I’m sorry, did they call remote repair modules ‘passive-aggressive units’? :backs it up a few seconds: Why yes, yes they did. Damn, CCP, way to start shitting on logi early…
They talk about low slots being where armor and damage mods are fitted, then go into the bit about ‘if you don’t have CPU or power grid’ and never actually address how fitting mods before moving on… and showing the shield extender online, with an aux power core in, without explaining that. That’s bad.
So that one’s pretty weak, and while it tells people the absolute minimum of ‘there are different kinds of slots and different kinds of modules’, it’s not really all that helpful. ooh, but here’s another one! EVE Online | Academy - Fitting your ship - YouTube
Ok, so, they talk about ‘right ship for the job’ but then tell people L4s take a battleship. Unless L4s have gotten a lot more dangerous lately, most of them can be solo’d in the right battlecruiser. So, that’s a bit of nuance they miss.
Point out the traits tab, good… WTF is that mouse cursor? Ship characteristics mouseover… kinda surprising how many people still don’t know about that, so that’s good.
‘Four pillars’ is presented in terms of PvE, where, ok, missioning is definitely gonna care about capacitor lifespan. Should probably tell people something along the lines of ‘the balance you seek will change significantly based on how you use your ship—PvE, solo PvP, small gang PvP, and large fleet fights all have very different requirements’.
Weapon variation… ok, that’s not bad. Simplifying it to ‘Projectile == Minmatar’ is ok… probably smart not to give newbies visions of Artybaddons yet. Talking about damage types and where to find the info… not bad, but it raises a minor point: This information’s obviously available to CONCORD and all of your mission agents, so why do you have to wait until you get into the mission to get that info? God knows enough capsuleers keep rat damage info in their bios for easy reference. It’s high time CCP stuck a bit about ‘you will likely be facing [hostile faction || link with information about damage types / favored ewar / etc], so plan accordingly!’ into mission flavor text.
Ok, goes over 3/4 of the basic tank types. Newbies really don’t need to know about hull tanking, so that’s fine, but they also really don’t need to know about passive regen tanking until they start getting into things like Drakes and Canes that can actually do it. So that should probably have been changed to make the reference to regen-tanking into ‘there are other ways to tank your ship, but those are best saved for specific, situational use’.
Re: tanking modules and slot layout… they’re oversimplifying again, since the powergrid balance also comes into play (plates being more PG-hungry than Extenders, for example), and leaving a big question of ‘wait, doesn’t this Rifter have 4 low slots? couldn’t I get twice as much tank if I’m willing to kill more slowly?’ on the table. That goes back to the ‘four pillars’ thing, but even a newbie’s gonna realize at some point that his ‘Damage’ pillar drops to 0 when he explodes.
Oooh, actually talks about the fitting modules this time. Much better. And talks about compact modules. So that’s definitely an improvement.
Ugh. No. No no no no no no. Rigs don’t take any skills to use, it’s just an issue of drawbacks. So at least introduce the idea of using T2 rigs. And don’t tell me ‘oh, but they’re expensive’, they’re 2M ISK each, and you already put a 2M ISK Damage Control in there. Think it through. Also, and this is purely nit-picky… a)use the compact small shield booster, it’ll give you the room to use b) the Restrained 5MN MWD. Longer cap life (because less cap hit) and smaller sig bloom to offset the less-powerful shield booster. Either way, longer cap life, since that’s what you’re trying to achieve. c) Small Semiconductor Memory Cell.
The major thing hurting your cap stability isn’t the draw of the MWD, it’s the drawback—the reduced capacitor size. Which, again, is why the Restrained is a better choice here. Combine that with rigs that increase your cap size again—and go ahead and tell them to use 2 T2 rigs because you have not informed them about calibration, and instead of the 30s you show, that set of module / rig replacements gives you over a minute of capacitor. And that’s running both the MWD and the shield booster non-stop.
Fitting is only half of the equation here. You have to also be teaching them how to use their fit. They need to know that they don’t have to keep them running all the time. Hell, in the first fighting sequence there where you started talking about tank… you’re not running the MWD. Turn off the MWD on that revised fit and… bang, 8m34s. More than enough to achieve stability if you turn off the shield booster whenever it’s not needed. Heck, even on your original fit, you get to 1m34s with the prop off. And that jumps to stable if you use a pair of T2 rigs. (And yes, once you’re turning off the MWD when it’s not needed, the CPRs are better than the SMCs, so use those instead.)
All without sacrificing the multispec. So don’t sacrifice it.
“There are more efficiency improvements you can make with your fit, but figuring that out is the art of fitting itself”—that’s great and all, but you don’t teach someone to paint by starting them off with a coloring book and telling them ‘here, change how it looks with this matchbook’. Yes, it’ll change how the coloring book looks, but it starts building in bad habits.
Ugh.