Building Better Capsuleers

They refer to missions at the beginning, and when fitting the ship. But it would be good if they stated directly that this is a PvE fit.

Capacitor is definitely a pillar in my opinion. It is something to manage after you undock, just like the other pillars. And it’s something other players can attack, just like your tank, damage and mobility. PG and CPU are static once you undock.

You can think of it either way I guess, but their way isn’t way off base.

The high level of fitting mods is a bit much, but I still think it’s a good example of the fitting process.

Are there any new players in here who can give feedback on these videos?

Ok, so, questions about what’s in the article itself…

  1. “The new has brought [. . .] a massive uptick in NPE completion rates!” How much of this is older players on new alts? Is there a meaningful way to tell, and if so, how accurately does it capture new alt accounts from existing players (as opposed to new characters on existing accounts)?
  2. Animated Aura. Honestly, that’s kinda creepy. There’s no movement in the small muscles of the face around the eyes other than the eyebrows (no movement in the cheeks, the ‘skin’ of the bridge of the nose, etc. I get what you’re trying to do here, but then, I get what Disney was trying to do with a digital Peter Cushing and Carrie Fischer in Rogue One, too.
  3. “Farther down the line, look forward to continued building on the narrative experience of the NPE through additional content, providing new players an engaging and enjoyable series of adventures!” Do you mean expansion within the NPE, or are you looking at new narrative content beyond the NPE, like limited-access narrative scenario missions, where a player or small fleet accepts a mission, and then goes into a narrative experience similar to the NPE, with voice acting etc?
    If it’s the latter, wouldn’t that require isolating that content from the rest of EVE, since the narrative would likely not be able to suddenly pipe up with ‘Captain, watch your tail, there are new capsuleers coming in. They may be hostile!’… or would it?
  4. Re: Skill Plans (and ship fittings): At some point, might it be possible to get Alliance skill plans and ship fittings able to be saved? That way the curation of those assets could be maintained across an entire alliance without having to duplicate the work across, say, 496 corporations. It should be obvious how streamlining the work of maintaining those assets would increase the number of players who get some use out of them (since 1 alliance-level person or group is more likely to put the stuff in than 500 different corporate-level groups).

I’ve got more, but I think those four are a good place to start.

Haven’t mined in years, I’ve also never been successfully ganked but that’s beside the point.
It isn’t a “statistic”, more of an observation from Zkill.
I’d be interested to see the statistics though, I doubt CCP would provide them.
You can peruse Zkill and get a rough idea if you are interested.

Even me login to game after 8 months just to see what they did ffs… IMAGINE :)) … there was mostly veteran players looking in these stuff and we had been giving feedbacks around issues,
New players generally write thank you CCP that looks great… colours and vieww and shiny… but no knowledge and insight at all… they were busy learning hiding behin the asteroid :stuck_out_tongue: and how ro one shot a battleship in eve

:slight_smile: i miss the old aura and her voice

Capacitor is definitely not a pillar of fitting. You don’t fit around capacitor except on very few builds. You build a ship then make sure it has enough capacitor.

Even if you think it’s important it’s definitely not on the level of things like tank, damage, and utility. Capacitor is a resource not a function.

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No. For the love of god, no. Look, there’s a reason every major MMO that starts off with integrated voice eventually ditches it. Developing and maintaining the software to run voice comms (and the UI for them) is a whole lot of developer cycles just to re-invent the wheel. VOIP software is out there in a dozen forms, it’s free, and it works.

Why waste time, effort, and money recreating something that’s already easily-available, and introducing new points of failure to the code?

In-game EVE Yelp reviews?

Got a link, because when I go to the academiy link, honestly, trying to actually find anything is a PITA.

Still no word on the removal of Career Agents and how CCP dreams they can replace them properly.

REDNES

Would you knock it off already with the ‘I’m gonna put annoying graphics into all of my posts to get CCP to remove something’ nonsense? Your graphics had nothing to do with the red dot changes. It’s way more annoying to other players, and CCP isn’t gonna remove the NES button on the Neocom.

Plus: @CCP_Fleebix Your link leads to the main new page and not the article. The same mistake happened to you in the AT cringe post. Please fix the linking.

REDNES

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Sue me. If it’s annoying to you, that’s perfectly fine. Removing the button aside, I would already be happy if this garbage button would be there all the time and not show up randomly for inexplicable reasons some time after I started up the client.

REDNES

Lol, I have never actually found it via that menu. YouTube eve fitting tutorial and it pops up. Along with actually good guides

Maybe the end of the NPE could include a bit of realistic - This is Eve. Give each player who completes the NPE a rookie ship fit with T1 modules, use the duel system (explained by Aura) and let them experience a real loss and or victory in starter systems.
Yes some older players would simply create accounts to mess with genuine newbs, not sure what the answer is for this.
I fondly remember my first pvp encounter, Merlin vs Rifter. 2 newbs (who met on the TS run by the corp we both joined) decided to jump into lowsec and fight it out. I lost… 17 years later we are both still here and still go 1v1 occassionally just for the fun of it…

Ah, your ass as good a source to pull a statistic from as any I guess

Nah, I’ll just toss you back on the block list like I did with the dot.

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The Video is available ingame in the Agency. :open_mouth: Ingame, the videos is also called “Getting started with ship fitting for PvE”.

What I don’t understand is why the section is called “Help Section” and not “The Academy section”. CCP keeps talking so much about the Academy, but ingame where people should see and find this, it’s called Help section for inexplicable reasons. Worse, there is no mentioning of The Agency ingame at all.

Additionally, that “Help section” only has the videos and nothing else. The “Help section” should contain all info that you can find on the website. Isn’t that what the agile, dynamic website design is made for?

And speaking of the Agency website itself: Curiously, I searched through the page to find the fitting video. After some scrolling I found it and clicked on the button “Watch video” … and it took me out of the Agency and to YouTube. Why? Why does CCP not use embedded videos to play on the Agency page?

REDNES

Honestly the videos work as a bare bones intro but they aren’t tutorials. If they would lead into an actual in game tutorial or at the very least link to some of the actually good community tutorials I wouldn’t have an issue with them.

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ohh (three dots)

Ok, lessee… first one I find from CCP is EVE Online - Ship Fitting [Tutorial] - YouTube

I’m sorry, did they call remote repair modules ‘passive-aggressive units’? :backs it up a few seconds: Why yes, yes they did. Damn, CCP, way to start shitting on logi early…

They talk about low slots being where armor and damage mods are fitted, then go into the bit about ‘if you don’t have CPU or power grid’ and never actually address how fitting mods before moving on… and showing the shield extender online, with an aux power core in, without explaining that. That’s bad.

So that one’s pretty weak, and while it tells people the absolute minimum of ‘there are different kinds of slots and different kinds of modules’, it’s not really all that helpful. ooh, but here’s another one! EVE Online | Academy - Fitting your ship - YouTube

Ok, so, they talk about ‘right ship for the job’ but then tell people L4s take a battleship. Unless L4s have gotten a lot more dangerous lately, most of them can be solo’d in the right battlecruiser. So, that’s a bit of nuance they miss.

Point out the traits tab, good… WTF is that mouse cursor? Ship characteristics mouseover… kinda surprising how many people still don’t know about that, so that’s good.

‘Four pillars’ is presented in terms of PvE, where, ok, missioning is definitely gonna care about capacitor lifespan. Should probably tell people something along the lines of ‘the balance you seek will change significantly based on how you use your ship—PvE, solo PvP, small gang PvP, and large fleet fights all have very different requirements’.

Weapon variation… ok, that’s not bad. Simplifying it to ‘Projectile == Minmatar’ is ok… probably smart not to give newbies visions of Artybaddons yet. Talking about damage types and where to find the info… not bad, but it raises a minor point: This information’s obviously available to CONCORD and all of your mission agents, so why do you have to wait until you get into the mission to get that info? God knows enough capsuleers keep rat damage info in their bios for easy reference. It’s high time CCP stuck a bit about ‘you will likely be facing [hostile faction || link with information about damage types / favored ewar / etc], so plan accordingly!’ into mission flavor text.

Ok, goes over 3/4 of the basic tank types. Newbies really don’t need to know about hull tanking, so that’s fine, but they also really don’t need to know about passive regen tanking until they start getting into things like Drakes and Canes that can actually do it. So that should probably have been changed to make the reference to regen-tanking into ‘there are other ways to tank your ship, but those are best saved for specific, situational use’.

Re: tanking modules and slot layout… they’re oversimplifying again, since the powergrid balance also comes into play (plates being more PG-hungry than Extenders, for example), and leaving a big question of ‘wait, doesn’t this Rifter have 4 low slots? couldn’t I get twice as much tank if I’m willing to kill more slowly?’ on the table. That goes back to the ‘four pillars’ thing, but even a newbie’s gonna realize at some point that his ‘Damage’ pillar drops to 0 when he explodes.

Oooh, actually talks about the fitting modules this time. Much better. And talks about compact modules. So that’s definitely an improvement.

Ugh. No. No no no no no no. Rigs don’t take any skills to use, it’s just an issue of drawbacks. So at least introduce the idea of using T2 rigs. And don’t tell me ‘oh, but they’re expensive’, they’re 2M ISK each, and you already put a 2M ISK Damage Control in there. Think it through. Also, and this is purely nit-picky… a)use the compact small shield booster, it’ll give you the room to use b) the Restrained 5MN MWD. Longer cap life (because less cap hit) and smaller sig bloom to offset the less-powerful shield booster. Either way, longer cap life, since that’s what you’re trying to achieve. c) Small Semiconductor Memory Cell.

The major thing hurting your cap stability isn’t the draw of the MWD, it’s the drawback—the reduced capacitor size. Which, again, is why the Restrained is a better choice here. Combine that with rigs that increase your cap size again—and go ahead and tell them to use 2 T2 rigs because you have not informed them about calibration, and instead of the 30s you show, that set of module / rig replacements gives you over a minute of capacitor. And that’s running both the MWD and the shield booster non-stop.

Fitting is only half of the equation here. You have to also be teaching them how to use their fit. They need to know that they don’t have to keep them running all the time. Hell, in the first fighting sequence there where you started talking about tank… you’re not running the MWD. Turn off the MWD on that revised fit and… bang, 8m34s. More than enough to achieve stability if you turn off the shield booster whenever it’s not needed. Heck, even on your original fit, you get to 1m34s with the prop off. And that jumps to stable if you use a pair of T2 rigs. (And yes, once you’re turning off the MWD when it’s not needed, the CPRs are better than the SMCs, so use those instead.)

All without sacrificing the multispec. So don’t sacrifice it.

“There are more efficiency improvements you can make with your fit, but figuring that out is the art of fitting itself”—that’s great and all, but you don’t teach someone to paint by starting them off with a coloring book and telling them ‘here, change how it looks with this matchbook’. Yes, it’ll change how the coloring book looks, but it starts building in bad habits.

Ugh.

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Different strokes I guess, but my group is always talking about capacitor and capacitor warfare and how we can use it, where we can cut corners, when ECCM or something else is more important, etc.

And it’s a short video. They’re not going to go into capacitor management during fights.

In addition, players will be able to import and export Skill Plans to and from the clipboard

Should have been there on day 1, but happy you’ll make it happen.