Well, the lore would be better if it acounted for what players actually do, rather than pretend that someone’s spent 2 years learning how to fit a ship and then double tanks a cruiser.
If you’re writing lore for a game where players do incredibly stupid things and learn by trial and error, then the lore should accomodate to that and explain why the characters are so incompetent when they start.
Lore is only lore, but there’s lore that fits with the experience of the player and lore that looks like it’s talking about some other game -maybe NPC capsuleers, but those are not the actual players.
Right above I explained a plot involving a blind capsuleer. Lore claims 20/20 vision? Why? They pilot their ships with a direct data feed into their brains, as long as they have a functional visual cortex (they weren’t born blind) anyone could learn to pilot a ship through the pod interface. And that is compatible with the blind eyes available through character creation, which is actually older than the lore claiming “20/20 vision”.
And of course my lore fits my needs… it explains why my characters are supposed to be very short, or very tall, or chubby, or come from extremely different backgrounds where being the bestest of the bestest and the toughest of the toughest and spending 5 grueling years to become a capsuleer doesn’t makes sense.
In that sense, EVE lore is like the typical MMO lore when you the player just happen to be The Hero. Sure it works, but in a sandbox where players use their characters as often incompetent and sociopathic tools, the lore should accomodate better to the game of falible deranged capsuleers rather than make capsuleers sound like someone’s eugenesic dream warriors.