So, I’ve posted a lot of stuff on here.
And I advocate for player interaction. But I’ve really come to believe that “meaningful” interaction is something which needs to be differentiated.
I want to propose a definition of the word “meaningful” as it pertains to our activities in the game.
I propose that for an activity to be meaningful, it has to be affect another person… positively or negatively in such a way as to have a lasting impact.
Giving isk doesn’t do this. Giving ships doesn’t do this. Mining together doesn’t do this. I propose that these activities are meaningless unless they accompany an activity which gives them meaning.
Wronging someone affects people like this. Teaching someone does this. Inspiring someone does this.
The reason I bring this up is that increasingly, the game is going towards meaningless activities because meaningless fights don’t hurt as much.
-pve provides a game component of progression which is admittedly important… but if fails to be truly meaningful.
-PvP in the consentual arena-style of faction warfare doesn’t do this… mostly it’s just an ante ship lost and a gf in local. It’s empty. It has no meaning because it cannot create an impact. Both parties have too much control over how much is won or lost for an impact to be delivered.
-I’m currently playing in a wh Indy Corp. We were recently impacted by a fleet of dedicated individuals who who chose to change our trajectory.
While it wasn’t comfortable or pleasing… it elevated the level of engagement of every member of the team. It changed what we were doing. It made us talk to our aggressors and each other.
It made us change skill programs, try new things, and re-think they way we were playing.
It was meaningful, and for many of our members, it will be a turning point in their story.
We have talked about nothing else since this fleet chose to interact with us. It isn’t appreciated, but it’s as engaging as it can be.
This is meaningful. We are now friends with this fleet.
We are growing as a Corp. We will be different next month than we were last month. Our trajectory has changed.
If this hadn’t happened… we would have continued our sleepy progression, barely talking to each other and deeply set in our comfort zones.
Dear CCP. My daily interactions in this game used to be meaningful when I was busy being a threat to highsec in a T1 frigate.
Can flipping, small team grudge driven warfare, and the myriad of activity they drove were packed with meaning.
It wasn’t all candy flavored… but meaning begets meaning. Bad interactions lead to good interactions, and relationships, and learning, and engagement on a level that just isn’t happening anymore.
Bring back the meaning.