I believe the capital class vessels offer limited gameplay and could be expanded? (And I want to hear your views.)
Four main choices of game play
PvP
PvE
Exsploration
Industrial
At the moment
Exsploration capital classes; none
Industrial capital classes; orca, roqual, freighters, jump freights
PvP capital classes; dread, carrier, supercarrier and titan
PvE capital classes; dread, carrier, supercarrier and titan
I propose the following changes (adding on)
Exsploration - capital class vessels + capital class exsploration sites
Industrial - role capital class mining vessels (solo and fleet). The orca and roqual are being used for both solo and fleet mining. (Like with the mining barges I believe they should introduce alternatives for the roles of capital mining vessels. That being a tank version a solo version and finally a fleet version).
PvP - (more options for big alliance fights to shape the battlefeild) e.g;
Capital class vessel (heavy interdictor bubble specialist)
Capital class vessel (tech 2 destroyer group jump mechanism specialist)
Capital class vessel (smartbomb specialist)
Capital class vessel (Ewar flavours min - web, gall - sensor damp, ama - cap and cal - ECM)
Capital class vessel mine layers or gas cloud to put up damage in a area of space
Capital class vessel - web bubble for a area in space
PvE - They have started by adding sites for capital class vessel which I think is a step in the right direction. (Also their is level 5 mission and scan sites in null/low sec.)
I don’t know if these would be well or badly received but I would like to hear people views on these ideas?
I would love to hear others changes to capital class vessel (if any)?
I would also like to know if people would be for or against these ideas?
(If they think capital fights are good as is?)
Thank you for your time
Shen she