I appreciate the thoughts I will consider it, I’ve never liked the idea of paying for / Plexing other characters. Although in light of the insights mentioned here maybe this is a plan by CCP to encourage (force) players to have more than one account?
If it was accross the board, Id agree, but (and I can understand if your experience differs) wouldnt this be this case If CCP released a new ship line and a few modules? Wouldnt regularly scheduled jobs need to take a back seat anyway?
Granted, the theory about PLEXing or accounts has credence from the fact its on the classes the most heavy industry players aim at, and it is across the board on those. In order to maintain income or even avoid a loss from the act of purchase and research, more slots would need to be opened ergo more characters but that then has the counter of the expense of that in itself.
Just to further expatiate my viewpoint. A raven (lets pick a simple one) used to take just the one BPC of the ship itself, that some elbow grease to get minerals and you were off. I could make copies and sell these BPCs to industrialists for cheap but fair prices. Now in order to make that same raven, it looks like it takes 10 (or so) different blueprints counting reaction formulas and the like. Yet the very tippy top max number of science jobs in the game (copying BPCs is a science task) is still 11.
Yes i know I should join a corp and be social etc. (even though its never worked out in the past and this game is designed to obliterate trust in others). Still it seems like we could use more slots.