This idea was actually mentioned on iBeast’s stream (attribute the idea to him)
Please change the directional scanner to show ship class only if the object is not on the same grid.
Instead of showing “type icon” + “ship name” + “ship model” + “distance” (e.g.: “frigate icon”, “my cute ship”, “Punisher”, “-”) show only icon and ship type (“frigate icon”, “-”, “Frigate”, “-”).
Make a distinction between Tech I / Tech II / Tech III ships (e.g. “Frigate”, “Tech II Frigate”, “Tech III Destroyer”).
Show ship name and exact ship model if the object is on the same grid (i.e. you can visually identify it).
Restrict Probe scanning to the same rules (ship type only) unless 100% scan achieved, at which point exact ship model and name are shown.
This change would promote more dynamic environment with more fights.
I could definitely get behind probe scan results not showing the specific ship type until a higher percentage is achieved. Maybe not 100%, but higher than currently.
As for d-scan…maybe? If anything, I’d make precision scale with distance. Under 5AU, you see everything, between 5AU and 10AU you get a generic type (so “Frigate”, “Destroyer”, etc.), and beyond 10AU all you get is “Ship”. That way you could still use d-scan to identify fleets, but you’d have to get close to them first. But I wouldn’t just do this for ships, I’d do this for everything that shows up on d-scan. So it would go from “Veldspar” to “Asteroid” to “Celestial” or “Hornet II” to “Drone” to “Item”, etc.