To complicated and niche mechanic, killing the flow of play and adding 0 value. People who actually want to know in real-time what’s ahead or coming through will use a scout - simple, effective and group gameplay (use an alt if solo).
Aaahhhh… perfect!
No. For the player who wants to be solo it lets him skip having a buddy. Yes at a cost, but he can now not have to worry about having a friend scout for him.
Further, it also discourages interaction because it lets the player scout the next system with little to no risk–i.e. he can avoid interacting with gate campers.
Then lets just throw the idea in the trash can.
Thats a good question tbh. Its not like this is the first of these kinds of suggestions, by far, so its not a new “issue” at all.
If its done in a good way, with the possibility of a direct counter, it doesnt hurt you? So why the hostility?
You have to keep in mind alot of people play solo in this game aswell, especially players doing industry and hauling tend to go the solo route. Alot of people only has 1 account aswell.
I would never use it personally, as i live in wormholes and rarely go to known space.
But it cant hurt to give more options to solo players, to try and retain them. It just has to be done the right way and not make solo play overpowered, compared to teamwork, which is to be prefered at any given time obviously.
The way it was presented by OP isnt the right way to do it, but the idea has some merit to it and could potentially work for solo players, without impacting group play to much, in one way or another.
Saying that this will replace the scouting or be better then scouting, is just being a naive ass tbh. Thats not the point at all and should never be implemented to do that, thats not difficult to agree on.
But it will reduce the incentive for having a scout for solo players. And it will reduce the possibility of interaction between the solo player and the gate campers. I don’t see how it will promote player-on-player interaction. You claim it should be designed that way, but so far all your posts have been indicating the exact opposite.
Naah not the exact opposite, but i get your point. I dont have all the right answers for this suggestion, hell, i didnt even make it. Just found it interesting heh.
If there is a way to implement it, while still encouraging people to use alts, it should be done. If not, it shouldnt be done. I agree.
What i mean by this, is it should be cumbersome enough so that anyone with several accounts or friends, would never use it, but a small niche of “true” solo players, could use it if they wanted.
Then it really becomes a question of “is it worth it then?” and it proberly isnt worth dev time.
None the less, its an interesting idea for the true solo players of eve, to give them more tools to play the game and not be punished because you dont sub X accounts each month.
You didn’t address the question.
Totally useless for freighters because no highs, but very interesting for smaller indy ships.
Design question: what happens if the ship which launches it cloaks while it flies off and scans? Does it have to decloak to retrieve the probe? Would the probe just sit there if it couldn’t find the ship which launched it?
If so, it would have very simple counterplay a fast player could use: jump back through the gate at the same time as the probe, so the gate flash would be for two ships instead of one. Hold gate cloak until the ship which launched the probe reveals itself, and tackle it when it uncloaked to pick up its probe. Which, in turn, makes it useless against good gatecampers who would have something stealthy on the other side of the gate.
Which brings us to counter-counter play: the ship which launched the probe is in fact bait, which is what it would mostly be used for once all the haulers figured out the gatecampers had gotten around their new anti-gatecamp toy. Whatever was bait would have to have a plausible reason for having the probe, a cloak, and a ship with a third (possibly empty, possibly with a gun or some drone ship) high slot, which… means those T1 exploration frigates which people occasionally use to haul high-value things around. Or a drone ship normally used for exploration (Vexor/VNI/Ishtar/Domi/Stratios).
Edit: Or other counterplay: gatecamping in a stealth bomber with a fleet out of dscan range. Those don’t show on dscan, but would be immediately obvious to someone with a scout.
Ohh but i did
I did say i didnt have all the answers, but its clearly not a new suggestions. Its something that has been talked about for a long time, in one way or another.
Fair. i didn’t consider it as proper response, but as you’re not the OP it’s fine.
They should just learn to play in the first place. Gate camps are easy to avoid.
I am that small niche. I like to play solo despite the added difficulty. This is a terrible idea since gate camps aren’t a major problem.
Perhaps just use a scout? Besides this obvious “solution” to a not excisting problem your idea sucks big time. Every action in EvE involves risk. Jumping a gate should be risky. Your solution is just another carebear requets for one more nerf.
Fixed that for you.
And it’s not actually difficulty. The game’s not actually sectioned of in “types of gameplay”. When you need to pass a gate camp, the difficulty of the game doesn’t increase for the time period. It was high before, during and will stay high after the camp.
“Cumbersome” is a cousin of “tedious”, and in this context NOT an argument at all. This actually addresses a fundamental part of the game, which is player interaction. It doesn’t ■■■■■■■ matter if it’s cumbersome or tedious to avoid getting killed. If it is for you, then you ■■■■■■■ die, respawn and that’s it. You learn, or you don’t. End of Story. vOv
Calm your tits youngster, theres no need to start throwing ■■■■ around.
Ofc its an argument. Its cumbersome/tedious to do alot of stuff solo in this game, compared to doing it in a team. PI is cumbersone as crazy, so is most of the industry and manufacturing.
It feels like you think im suggesting to have a “get out of gatecamp” free-card, thats not the case at all…
Its simply another tool, much like the current map and the out of game tools, we already have.
People will, in general, take the easiest route to anything. Thats how humans behave and thats certaintly true for the newer generaions, which is the ones we need to attract to keep eve going, for the next decade.
Thats also why we have seen the plex changes, the skill injectors and increased amount of skins. To try attract the “new” crowd.
Also, the difficulty increases significantly when you run into a gatecamp, or anyone who wants to pvp really. Which is the way it should be. Its easy to fly from gate to gate, its not easy to run from a 100 man gatecamp.
Thanks that works too.
I think it is added difficulty however. When i choose to fly solo instead of bringing in my corp mates to help me hunt / kill I am volunteering for a more challenging experience than I could potentially have had. The difficulty of the game (for me) is increased for the time period I choose to work alone. This is more difficult, but also more rewarding.
Yeah it is, it’s incredibly easy. Fly the correct ship for the job.
Yeh yeh, its easy to be a smug bastard.
Getting through a giant gatecamp, even with the right ship, isnt easy. Possible, yes. Easy, no.
Easy is flying from gate to gate in highsec…
If the campers knows what they are doing, you arent getting through it.
You might not be. Even instalock tacklers rely on a bit of luck with the ping.
And then there’s still more factors to come into play, like your choice of ship and fitting, or when you get bumped out of warp, your ability to try to use celestials. One bad bump can save your ass, as long as you’re aware of the situation. The more i think of it, the more i begin to conclude that there is a lack of survival instincts that is the issue here… which again fits my theory about those who cry about the lack of protection.
it’s as if these people’s societies (well… politics) actually breed defenseless, obedient slaves and keeps them under control by spoiling them, creating an ginormously inflated sense of self in them. They believe that they’re special, because they’re being told they’re special. They believe they’re smart, because they’re being told they’re smart. They believe that everyone’s equal, because that’s what they’re being told… and of course, because otherwise some might be better than ohers (who are now being called “gifted”), and that would clash with the belief that everyone’s equal.
Hm.
Participation Trophys, for those who didn’t win, to shield them from the (important) pain of realising that others are better in what way ever. That there are Winners and Losers. This results in the lack of a feeling for (necessary) self improvement, too. They’re like immature children, which fits a study i’ve read recently, about how there are MANY US children who are being described Ritalin, despite their only issue simply being that they’re immature brats, which usually exposes itself as “IWANTTHISANDISCREAMUNTILIGETIT”.
Hm.
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