Chaos Era Continues - Cyno Update

True, I’d actually forgotten about that.

I agree but how do WE as players stop the largest groups simply dominating moons?

I want to see real change that doesn’t involve CCP continuing to punish small/er groups for wanting to keep the homes they’ve invested years building up - Yes I am being selfish, I want to keep my home and be able to defend it - Just the same as Goons, Test and the other dominating groups do.
I also know nothing CCP does will allow that to happen, so it is up to players.
CCP’s vision [much of which is still a secret] is and will continue to punish small/er sov holding groups - This needs to STOP!!!

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What if you go and try to take them?

Or are you whining so father ccp comes and spoon feeds you sweet moon ore isk?

I guess English isn’t your first language so I’ll forgive the “Stupid” in your response.

Seems you haven’t been around the game long enough to know what it is like to “try and take” something from the largest groups in the game - Ask some of your alliance mates for a little background - Then come back and give an answer that has at least “some” merit.

NB; My little group, like the biggest groups in the game currently have ALL the sweet moon isk we could ask for or ever use - This newbie, is the problem, why fight over something Everyone has.
As previous posts have stated - Moons and what they held were massive conflict drivers - Then CCP in their wisdom REMOVED the “conflict” from moon mining and now everyone has the same things - Which in a game driven by conflict is REALLY BADDDDD

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The large groups in each region will dominate those moons. Just like you don’t see Mongolia taking control of the Siberian oil and gas fields. The problem is that the way to contain that, and make sure smaller groups have areas where they can hang on, lies in doing what CCP’s already done. Something that, at the time, people jumped up and down cheering for… and now whine about: Shrink the blocs’ footprints.

The CFC in 2014 controlled 10 regions. Aegis and jump fatigue cut that in half. Right now all of the Imperium can comfortable live in about 2/3 of Delve. We’ve maintained Querious for the QFC as a way to keep hostile powers out, while still giving little groups the chance to get their feet wet. Init and Bastion want to hold onto space in Fountain, so, ok, we don’t tell coalition members what they can and can’t do, you know?

But at the core, we’re still much less sprawling than we were… and that’s what people outside the coalition are complaining about now. They don’t like that we’re dense enough to defend ourselves, to make hunting in Delve something other than a turkey shoot. Look at the Blackout threads. How many people there say we need to be forced to spread out? Well, guess what! If we spread out, that’s more moons we’ll squat on.

Can’t have it both ways… but people sure as hell do want to, don’t they?

You mean ‘all of which’. CCP Mannbjorn is the EP. Has been for a year or so now. We haven’t heard so much as a ‘hello’ from him. I’m starting to question whether he even exists, rather than being some weird construct of Falcon’s psyche.

This ‘Era of Chaos’ nonsense isn’t a vision. It’s CCP throwing darts at a spinning dartboard and hoping none of them deflect back to poke their own eyes out.

His corp leadership should be up to it. They’ve been more or less on the winning side through a lot of wars, but the leadership should have enough experience to know how hard it can be.

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I was more thinking of taking a backward step - Reduce the amount and move moons of value to, for example, NPC Nul where anyone who wants them needs to be prepared to fight for them - Problem is The Imperium (I still prefer CFC, :stuck_out_tongue_winking_eye:), Test and a few others have the might to just tie everything up.
Which is why I asked how does the rest of Eve compete with the biggest guys on the Bloc if “real” conflict drivers ever become a thing.

No point creating or changing something that could be conflict drivers if it only hurts smaller groups.

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really bad idea

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Have fun Im done.

I wont… Game is too much work to be fun now.

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Should be pretty interesting when all these people that are anti bear are crying murder when the prices of modules and ships are so expensive they have to get out the credit card to buy a travel ceptor.

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Cost is logarithmic.
Use cheaper modules and ships.

Yes of course because that is exactly what the game needs.
The rich fly around in bling and the rest fly T1 - Would make for some very interesting fights and I’m sure CCP would love it when players stop spending what little isk reserves they have left and only fly cheap.

FYI; The profit on T1 hulls can be much better than T2, so you’d be propping up those manufacturers that have the isk to keep up supply - The large groups want nothing more than to produce large quantities of cheap ships and make huge profits.

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And my grandmother preferred ‘Brooklyn Dodgers’ to her dying day. Didn’t stop them from going to LA.

Moving the ‘valuable’ moons to NPC null hurts some regions more than others. After all, not all null regions have NPC null. And then you get places like Great Wildlands, Curse, Stain, Venal, that are nothing but NPC null.

Personally, I think my favorite idea for economic balance in null is to make mining work as-is (since it’s not a direct ISK faucet), and then make the potential value of ratting carry an inverse relation to the ADMs. As you do more to secure your space, there’s fewer pirates in it to kill… because you’re securing it.

We’d also like a game where every ship has some actual use, there’s no one or two ships sitting on top of the subcap pile, projectile weapons aren’t an all-or-nothing weapon system (either the ship using them isn’t all that useful, or it dominates), and where there’s enough of a way to regain competitiveness after a crushing defeat that groups will be more willing to risk their strategic assets.

Oh, and a pony.

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This. Lot’s of this.

We need big Blocs broken up or challenged in some way, and they are already rather big. ISK coffins are not cheap for the little man.

Maybe some Drifter action in areas of High Wealth would fix it? Instead of hitting the little men ( again. Blackout hits the little man hard too ).

Maybe this could be an opening for CCP to give us those new systems they’ve been talking about for years.
Unexplored space where you need to go and dig out the riches. Remove mining anoms and moon mining from known space to new as yet undiscovered space.
This space would need to be scanned by a purpose fit exploration ship, much like a WH but with specially designed probes and launcher. Once a whole in space is found, the exploration ship activates a special module which creates a WH that is only visible to that ship so it can enter this new space, explore it and begin the process of claiming it for XXX group.
That group would then have to begin the process of building a gateway to this new land, a gate way that is visible on the overview only for that group, any would be attacker would need to use special equipment to scan it down.


Player built gates that lead to mineral rich space. Because they are purpose built gates (for exploration and mining) - No capital ships other than industrial’s and freighters can pass through them.

I know it isn’t a complete idea. It is something i’ve thought about in passing since i first heard about the possibility of new space to explore and needs a lot more thought. It could be interesting though, if done right.

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Please. People have been asking CCP for NPC null in all null regions for years. They’ve never needed an ‘opening’. They’re just not going to do it.

And the one thing the map doesn’t need is more empty space. For years, you’ve been able to fly around non-Delve null for hours without seeing enough people to fill a fleet. A group of RPers just did a sightseeing tour of all of the nebulas of New Eden. One comment I noticed?

“P.S. I know there was a local black out, but gosh a lot of null… even spamming D-Scan… is empty!”

And it has been, for a long, long time. We don’t need more empty space.

The ‘new space’ CCP wants us to explore? It’s the Abyss.

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I’ve tossed that idea around before too. The idea that exerting more influence over a system increases the amount of hostile activity there has always seemed rather wonky to me.

Holding and developing space already come with hefty benefits, both strategic and economic; it shouldn’t come with additional raw ISK income too.

Switching the optimal bonuses/penalties for falloff and/or tracking bonuses/penalties for all projectile ammo would go a long way towards fixing that. I mean, seriously, projectile weapons are designed around fighting in falloff, why shouldn’t that be reflected in their ammo?

(Off topic, I know, but it’s one of my personal soapboxes that I preach from when I see an opportunity.)

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There is 10,000 less online so very safe to use a cap , that says it all,.
And wazz up With all the WH all over this week , is eve WH week and 40 plus in one region ??

I wasn’t talking about NPC nul, I was talking about NEW space - specifically where mining and resource gathering goes on - It is the perfect way to remove the Umbrella’s from mining and ratting operations - It completely kills carrier and super ratting.
It wouldn’t be “creating more empty space” - It would be creating a pocket inside current space that only certain ships could enter and activities could be carried out.
A lot like “Abysmal” space but with real players instead of shitty AI npc’s.
Somewhere a small group could decide to attack one of the larger groups in the knowledge they aren’t going to get 100+ Supers dropped on them.
Where the large group would need to have a subcap response fleet to protect its miners and ratter instead of relying on Supers.

Somewhere that just might create conflict.

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Or they could just put acceleration gates on everything but Havens and Sanctums, and any ore deposit below Large.

Sort of defeats the purpose if it doesn’t address the problem of Super and Carrier ratting.
All it would do is allow small gangs to kill solo subcap ratters and miners - Not the goal. Even Goons aren’t going to form up to go save some guy ratting in a gated complex in a vexor or myrm.

It doesn’t address moon mining at all - In fact all it would do is turn small low paying anoms into the nulsec equivalent of LVL 4 missions.