Some suggestions regarding possible changes and improvements to cynosural game mechanics:
Due to cynosural fields being able to be used by any ship, players are understandably cautious about engaging other players in low/null sec systems. Cynosural fields should therefore be limited to a specific type of ship e.g. combat recons (e.g. ordinary cynos) and force recons (e.g. black-ops cynos) - or possibly even an entirely new ship class with frigate/cruiser/battleship hulls for different uses. This would allow individuals and gangs to engage more targets and only require excessive caution when specific ships were present.
Currently, the only limit to the number of ships that can pass through a cyno is time - so a single Ibis can be a fleet of hundreds (or more). Cynosural fields should only allow a relatively small number of ships to use the beacon per activation, limiting the size of the force that each ship can project e.g. 10 vessels. This would require large capital fleets to first have a fleet of cyno ships enter the target area, or to hold space and defend a smaller fleet of cyno ships across multiple activation’s.
Cynosural fields should also have a spool-up time similar to that of MJD - if jumping 100km away warrants an activation delay, why does having 100+ caps land on top of you not require a delay?