Since everything gets changed/nerfed/buffed and people discuss endlessly about one or the other class of ships being OP or total crap, how about we broaden the view and finally rework how Cynos do? Don’t get me wrong: Cynos are an important part of gameplay and shouldn’t be nerfed, but it is a fact that the way they work makes certain types of gameplay less viable (and less fun for some).
My proposal is quite simple:
Reduce scan resolution on ships that jump onto a Cynosurial Field for 10 seconds by 80% and maybe give us a Skill to reduce that to a minimum of 40-60%.
You will still be able to lock larger things in reasonable time, while smaller targets get a chance to use their brains and escape. Unless they are webbed and hard tackled, so they don’t get an all around free pass. Or the droppers need to adapt as well and bridge some fast-locking ships etc.
I think it would be a healthy and balanced change, so @CCP please do it. Thanks