to me it’s more like, how often do I need to move extractor(ECU) ?
It seems like once per 2week is the way to go. so
- switch overlay to correct resource
- find a red spot
- select build, ECU, clic
- add link, select resource, place heads, select time
- export resource to buffer
that’s like 4 min average. You can do faster but it’s not a race ; realistically you will do that in 4 min. so that’s 2min/week/ECU.
then, resetting non-modified ECU is … 30s ? per planet with 2 ECU. let’s say 15s/ECU, this means 52s /week/ECU if reset every 2d.
total it’s 172 s/ECU/week
A character with 5 planets, 2 ECU each will thus require 1725s of activity each week to restart the cycles.
then there is the production, the taxes, the sale, the transport.
I was making P2 in perimeter when the taxes were 3% (with perfect skills). This granted me around 50M worth of items per week, with a 5 min to take the items, a very small tax of (10/2+3 = ) 8% so 56M per week(yeah this is not the correct formula I know), after market tax it is more 54M/week.
Time was 1 min per planet to extract and warp, then 5 min to place SO in jita and come back, total 10min every 2 week, so 5min/week.
grand total was 54M gain per week, for 30 min of activity (I was not using 2d cycles but 4d cycles). this makes 108 M/h per character with max skills , on a 3% planet with low people (trust me few people were actually extracting in perimeter). The travel time can be mutualized with other accounts(not the cycle reset).
However you also need to check if the taxes change and stop extracting when this happens.
I just destroyed everything when TEST took over the customs office and put them to retard level taxes.
You also need to have some margin on your extractors, just because you may want to go somewhere. And have a prog that reminds you to reset them.
Finally, maybe going in lower sec would result in better yield for ECU.