At first, as English isn’t my native language, I hope it will not be a a big problem to understand this topic and everything what I mean in this suggestion, I apologize in advance.
Officers are module-like items that can be used in ships. Depending on ship class size it may have 0 or up to 3-4 slots for officers. Officers gain bonuses to ship stats like: rate of fire, speed, defence e.t.c. If a ship has slots for officers, players may fill those slots with different types of officers. Every officer passively gains bonuses for ship - secondary bonuses. Every type of officer also gives special bonuses being active or “Commander” - primary bonuses. Player may swap Commander officer at any time while in a hangar or with little cooldown in space (like T3 destroyers modes).
All officers divided into different type categories, only one officer of the same type may be used on a ship. Commander or Primary bonuses effect depends on officer type and same for all officers of that type. Here are examples of categories, officers in it and their bonuses.
- Armor defence officers - Commander effect: Reduces cycle time of local and remote armor repairs
- Increases armor hp
- Increases armor resists
- Increases local armor repairers strength
- Increases remote armor repairers strength
- Shield defence officers - Commander effect: Reduces cycle time of local and remote shield repairs
- (same as armor ones)
- Increases passive shield recharge rate
- Navigation officers - Commander effect: Increases boost of MWD and AB modules
- Improves ship maximum speed
- Improves ship inertia
- Improves ship warp speed
- Turret tuning officers - Commander effect: Increases turrets rate of fire
- Optimal range
- Tracking speed
And so on and so forth… All officers may only have one of Secondary - Passive bonuses.
Officers may be obtained using new citadel service “Officers school”. In the special window player may set up educational plan. There are new item type required to start teaching students: coursebooks. Coursebooks may be acquired in other EVE activities (hacking, pve?). Coursebook defines officers’ types and correspondingly their Commander bonuses. Depending on officer type, before starting training a player must choose secondary - passive bonus. Depending on player skills and maybe some other factors, in the end, player acquires some amount of officers of chosen type and subclass. Like any other items officers may be transported in cargo and be sold to other players.
There are new slot types added in most ships for “fitting” officers. A bigger ship class gets more officer slots on it. Player just put officers in those slots like any other modules, but cannot take them back, the only way to clear officers slots is to disband installed officers all at once, losing them forever.
Before undocking with officers player must pay ISK, depending on the amount of officers and ship class (1 officer on bsh requires more ISK than on cruiser and T1 ship is cheaper than fraction or T2 e.t.c). After the payment officers become “On duty” and will give bonuses to ship for next 24 hours or until the ship dies. After time is over and ship docked player should pay again for the next 24 hours. If a player will not pay, officers just will not be active and will not give any bonuses as well.
If player have officers in fit and they are “On duty”, a new button appears near ship modules while in space. Using that button player may see the current Commander, clicking on it reveals all Officers in fit and allows to set another one as Commander to get new active bonuses.