Greetings dear capsuleers and developers of Eve Online!
I want to suggest few changes which can make the game more friendly and interesting for new (and maybe experienced) players:
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Removing implant bonuses which increase player’s attributes (Willpower, Perception, Memory, Intelligence and Charisma).
Instead of that all these attributes will be increased by 5 for all players permanently.
This change can encourage players to visit dangerous places of space without risking to lose hardly acquired skill learning speed implants. -
Adding to game few rookie ships: frigate, destroyer, cruiser, logistic ship, mining ship and transport.
Any of these ships can be taken by player for free at non-hostile station.
Features of rookie ships are:
- not affected by player skills and has only role bonuses. These ships has reduced damage and other parameters compare to normal ships. But still it allow new players to study game mechanics for free
- can be fitted by civilian modules only (you will get these modules for free at any station)
- if you want to change one module to another just right-click on module slot and choose any civilian module you want from module list
- ships cannot be reprocessed or sold. it leaves no wreck after was destroyed (only container with loot)
- player can have only one rookie ship at same time, but also can replace it to different class rookie ship at station (frigate to cruiser for example)
- pre-build fits available for rookie ships. It can help players to figure out how to fit ships for active/passive tanking, pvp, logistics, fleet bonuses etc.
- rookie ships aren’t allow to initiate agressive actions on players in high-sec space (except duels and self-defence situations). So these ships will be useless for suicide gunkers
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Make mining profitable for players who playing with one account at same time.
When player activating mining laser on asteroid mining-mini-game appears. It cannot be played efective on few account windows because it requires quite fast reactions from player. While playing miner get isotops which can be used later for rare modules producing.
These rare modules can be: t2 salvage drones, passive armor/hull regenerate nano-module, exotic goods cargohold etc.
Mini-game can be played cooperative by few miners. -
Daily dungeon quest.
Can be completed solo or with random fleet (by 5, 10, 20 players). Player choose his role (damager, logist or fc) and press start button for seeking other pilots. When group is ready all pilots will be teleported to isolated space - dungeon. Existing game content can be used for dungeons (agents mission like Angel Extravaganza etc). Players aren’t allow to shot each other while located in dungeon. When dungeon quest goals achieved all players return back to locations they was taken from and get a reward. Reward can be 5,000 free skillpoints for omega and 2,000 skilpoints for alpha accounts. -
Faction wars changes
No need to change corporation for FW participate. Just get privateer (or mercenary) licence at any faction station by one-click. Privateer ship will be attacked in hostile faction space. Also player will not lose standing to hostile faction while located in systems involved in faction wars.
This change will allow players to participate FW and then fly safe in high-sec space while they have no active privateer license. Privateer license can be canceled at faction station at any time.
Daily quests for FW also can be a good idea.