Hello New Eden,
This ship idea is meant to be endgame for exploring and exploiting resources from any given system. It is used for collecting all in-space resource types. (Data, Relic, Asteroid Mining, Ice Harvesting, Gas Harvesting, Salvage.) It also has manufacturing capabilities.
Jack of all trades, master of none. It is less efficient than any of it’s specialized counter parts but still has smaller bonuses. It also uses expanded probe launchers in a class that’s similar to other SOE ships.
The inspiration for the Ahab is based upon two things: the Orca and the Nestor.
v2
Deep-Space Industrial “Ahab”
A concept jointly developed by SOE and ORE. This Tech 2 Orca is a deep-space industrial ship that has powerful harvesting tech, and a tactical prowess that’s unmatched.
This ship is designed for long-range extended operations. Set course for the unknown. Collect, refine, and manufacture your own assets. Harvest anything, harvest everything. Fill your hull and return to market. Scan and salvage strange, new, and exceedingly rare tech. This is your can-do ship.
Tech 2 Orca (Ahab)
Attributes:
Speed: 65m/sec
Warp speed: 1.75au/sec
Time to warp: 60 seconds
Cargohold: 15,000m3
Ore Hold: 75000m3
Mineral Hold: 10000m3
Industrial Hold Capacity: 20,000m3 (output only)
Ship Maintenance Bay: 400,000m3
Fleet Hanger: 10,000m3
Drone Bay Capacity: 300m3
Drone Bandwidth: 125m/bit
Max Targeting Range: 90km
Shield Capacity: 30,000 HP
Armor Capacity: 7,000 HP
Scan Resolution: 75mm
Signature Radius: 1,000m
Magnetometric Sensor: 45 points
Max Locked Targets: 6
Training time 25-45 days (just for the ship)
Amarr Battleship III
Deep-Space Industrial I
Industrial Command Ships III
ORE Industrial IV
Mobile Industry I
Fitting: 7 hi, 5 med, 3 low, 2 turret, 0 missile
Powergrid: 1300 MW, CPU: 730 tf, Capacitor: 9000 GJ
Industrial Command Ship bonuses (per skill level):
5% bonus to gas harvesting yield
3% reduction to gas cloud harvesting duration
5% increase to gas cloud harvesting range
10% bonus to drone hit points and damage
5% bonus to drone ore mining yield
5% reduction in drone ice harvesting cycle time
5% reduction in salvage drone cycle time
Deep Space Industrial bonuses (per skill level):
10% increase to ore and mineral hold
10% increase to drone control range
Role Bonus:
35% bonus to drone ore mining yield
10% reduction to drone ice harvesting duration
100% bonus to drone damage
100% bonus to tractor beam range
100% bonus to tractor beam velocity
50% bonus to core and combat scanner probes strength
150% increase to Hacking and Relic module range
400% increase to survey scanner range
50% reduction to cpu fitting requirements of all Probe Launchers
60% reduction to effective distance traveled for jump fatigue
5 point increase to hacking and relic virus strength and coherence
Can use 1 command burst module
Has onboard refining and manufacturing facilities
Other information:
The Ahab is 35% slower at manufacturing than in-station. (Best case is 10% of base)
Has 10% more waste when refining than in-station. (Best case is 5% of base)
Cannot copy blue prints, or make them more efficient.
Careful consideration has been taken so as to not replace the Orca. The Ahab enters warp slower, and it’s bonuses are best utilized at level 5, but in most cases still falls short compared to the orca.
The Ahab differs from the Orca in that it is not near as efficient in supporting mining operations. It’s bonuses are to a lesser extent, and it can only equip one command burst module.
The holds of this ship tend to be mostly specialized with only the ore and mineral holds gaining bonuses.
The idea is to have good damage -able to fight off individuals, not gangs, not structures.
Consideration was also given so as to not reduce the effectiveness of all other exploration vessels.
New Skills:
Deep Space Industrial: Allows the use of the Ahab.
Mobile Industry: Allows the manufacturing of onboard jobs. 1 job per level.
Mobile Manufacturing: 5% increase to onboard manufacturing speed per level.
Mobile Refining: 1% decrease to onboard refinery efficiency waste per level.
I’m seeking assistance with designing this ship. Let’s find the uses and balances for it.
Help me determine how this ship in all aspects would be abused and what can be done to fix it.
Thanks