To start, I am not sure what everyone’s problem is with the Orca. It’s yield is lower than a boosted barge, it’s significantly more expensive than an exhumer, and it requires more skills to be effective. The only things it has going for it is the larger tank and the larger hold. The tank only reduces the changes of being ganked and the hold provides longevity in the belt.
I don’t completely agree with the idea that it promotes AFK mining. AFK mining typically is done in HS, where you have belt, ice, and moon mining. For belt mining, even if you split up each drone to its own asteroid, you cannot AFK for more than a few minutes before an asteroid dies. For ice mining, and its been a long time since I have done that, it was all about speed not longevity. So you could AFK but come back to an empty ship and an empty belt. The only one that really works for AFK mining are long cycle moon mining, but the value of that has dropped a lot since the shortage started. It sounds like most people who use to moon mine have stopped.
I assume that since Rattati said that the intent is to take them back to their former state (don’t have the exact quote), they will most likely have their mining bonuses reduced or removed. This would probably drop it’s yield down around a venture. While I know its coming and I can’t change it, I do have two issues.
The first issue is that this makes the Orca useless beyond an AFK booster again. Rattati did mention that they would get an “Ace up its sleeve”, but did comment on the number of roles it already has. Assuming no new rules, it would need to be a boost either boosting, hauling, or fleet survivability.
The issue with the boosting/hauling combo is that you stop boosting as soon as you have to unload. With a decent size fleet, you end up hauling more than boosting. Any one of these features would be nice. For boosting, it would be great to get an increase in boost duration. 15-20 minutes per pulse would allow you to unload and return without dropping boost, even if that unload is in a different system. For hauling, compression in the field (like the Rorq) would dramatically increase hauling capability without increasing holds and would help with the boosting/hauling dual role. For survivability, a PANIC button to help defend against gank attempts would be nice.
The second issue is, I have been waiting for a drone based mining ship since they removed the 15 drone Domi. We finally got it and now it is being removed. While my wants don’t create a niche, it would still be nice to have options when it comes to mining. One option is a second line of barges/exhumers that are based on drones. Another is to move the drone bonuses from the Orca to the Porpoise. With the lower cost, tank, and hold size hopefully it would not earn the ire of the player base.