The below is not a comprehensive summary. The points only list a few pain points that I noticed.
At 17:00 he hints at a drastic change that will come soon and that will change the landscape for a lot of people. After that redistribution might start.
At 22:40 he’s talking rubbish yet again. He blames the increase in available minerals for the super cap and titan proliferation. The available minerals were increased long before a certain other number of things was changed that actually enabled the supercap and titan proliferation. Rorquals and Engineering complexes. Without these 2 things (and dockable supers/titans in Keepstars), these huge amounts of available minerals would have not been turned into objects. That he does not mention them as actual reason why the number of these ships exploded, calls into question his entire argument that he’s has an idea about the economy and state of affairs.
The other thing that he mentions in this same time frame is that no one foresaw that titan and super numbers would explode so much, when in fact every player with 1 braincell told CCP that this would happen.
At 31:00 he talks about how Amarr has become a secondary hub thanks to Niarja. Amarr has been the second biggest hub for over a decade. And looking at the numbers, Amarr is actually hurting and not profiting from Niarja:
https://www.adam4eve.eu/structure_history.php?id=60008494
Even with the increase from mineral price spikes, Amarr is going down again. I would really like to know where Rattati gets the idea from that Niarja did Amarr any good.
At 42:00 he says that ratting income for “normal players” has not changed a lot due to DBS, only for the “major ratters”. I wonder if he knows where the “normal players” rat that they are unaffected by the DBS. They rat in the same systems where the big time ratters are active because those are the systems where the only worthwhile anomalies are present in large enough numbers that you can chain them without having to wait 20 minutes between each anom in worthless systems. Something he forgot to take into consideration, too.
At 44:00 he says something very interesting. He admits that small time traders were hit the hardest by the market changes from a year ago. If memory serves, CCP stated back then that small time trades would be less impacted by their changes because they only occasionally trade and don’t do it as their main activity (or something like that). Funny to see how – yet again – exactly that case materializes that more knowledgeable players predicted that it would happen. Moreover: “Think about the little guy” is no longer an empty meme phrase. It now has solid proof from CCP itself that they suffer more from (some) of their changes.
At 45:30 he laments that he misses discussions and conversations with the community on the forums. That he misses throwing out some ideas, having a debate with the community on forums and then come up with solutions to brought up issues. This is the same guy that said last year that CCP doesn’t want to give players and CSM advance notice on changes anymore so that people can’t respond preemptively to planned changes any longer, to prevent market manipulations and theorycrafting of big alliances. Now he wishes to reintroduce that again.
He goes on to say that the developers would take good and constructive feedback from players into account. This is very funny considering that CCP has ignored good and constructive feedback from players for the past 6 years. See the above points for examples.^
At 48:20 he talks about “unfortunate monetization paradigms” in the western gameworlds and that “we don’t need to name names”. I wonder if he includes EVE in his list where you pay subscription and still have content behind another paywall.
And they want to find a good spot where CCP doesn’t exploit players and be helpful to players with good starterpacks et al.
At 51:20 he muses about the PA acquisition and considers it a strategic activity from PA to figure out what works in the west because EVE is a 17 years old game that’s still around. That high age of EVE must mean, according to him, that CCP has done something right.
He also considers BDO a “fantastic, well designed MMO”, while BDO’s community considers it a ridiculous grindfest with lots of P2W and whale-nurting imbalance.
At 59:00 he talks about how it is anti-climactic to join a game, say you want to fly a ship and not be able to because you need to train. He thinks that this is an aspect that is unique to EVE. Does this guy even play other games. Virtually EVERY. SINGLE. GAME. IN. EXISTENCE. works in the exact same way. I cannot just go into Witcher, FA, CP77, BF, COD, Forza, Ori or something else and use the high end content from the start. This is not how any game works, you have to work for it to be able to use the better/best swords, jumps, techniques, guns, cars, etc.
He even goes so far as to say that with SP grinding, EVE would not have these issues. That shows that he does not understand the benefits of EVE’s skill progression compared to SP grinding. Moreover, it shows that he does not understand that SP grinding is much more frustrating than EVE’s SP progression because you do not progress when you do not play and if you play, you have to grind through the ever same activities just so that you can progress tiny amounts.
At 1:15:00 some recapping starts.
- Rattati is happy with bounty numbers and ESS. ESS reserve bank keys will be distributed in “content”. ESS RB keys will never be sold for PLEX.
- WH resource redistribution will be big part of the next step.
- Rattati has big fantasies about PI. He dreams about 4X-things. Demand will be increased soon.
- Hypernet is not literally gambling, it’s raffles. Rattati sighs profusely. He also thinks that most people are not bothered by it and if you don’t like it, you don’t need to open it.
At 1:20:00 they start talking about how new players should be able to participate better in industry and how that could be achieved. Rattati has some very interesting perspectives on this subject. He also asks for suggestions on how to improve industry and getting industry for new players.