Ok and I see your points but you’re missing some key things too.
Firstly, to some corps it is the biggest asset considering it could mean the difference between their only safe harbour or death… it changes an age old feature of systems that never had a station to begin with that may be of benefit to a small corp. It’s the biggest asset not just because of the structure but because of what they want to do with that structure… the fit costs too you know.
Mentioning numbers like you have is exactly my point… your mentioned big alliances and their bling fleets of supers and subcap. I’m talking about the smaller corps with miners… mission runners. Groups that can afford maybe a handful of structures to make the game fun to play for them. May it be building/mining/research. So yes… one supercarrier these days goes for the same price as two fortizars… Most corps do not have that kind of capital/investment.
The 24hr vulnerablity window is fine… I have no issue with it, make it more like the days of the old pos… But make it have the same feature, make it have an automated defence similar to pos warfare. Not all people who warp to poses are their to shoot it… could be wanting to scan a moon, see who owns the structure… intel gathering to either decide on attack or leave it be. And look, nobody might ever defend the shield timer, but the fact remains it should still be an option to and if you can’t because you have a life outside eve and can’t be on 23/7 then give it some automation.
The additional two timers are just delaying the inevitable, you can’t remove any hull assets to restart, your structure is going to go down unless they get bored or they can’t come to the next timer. And tech2 weapons? Lol I wonder how much that will cost… then it will be ridiculously priced structures.
To engage a miner on athanors your going to lose a ship? Why? You can do any number of things to catch them… doesn’t mean you’re going to die.
The fight in 9-4 was a ■■■■ show of epic proportions, it’s going to fuel even more hate for getting them nerfed to the absolute hilt.
Tidi should affect structure repair timers, the tactics however used by the attackers where not exactly great. Sitting remotely off and using bombers… no wonder it didn’t go down. Losing bombers left and right, but with that amount of people on the keepstar, it should have been destroyed.
I see your side of the discussion, I really do… but I also see the side of this update that is going to see a huge amount of small corps being screwed over… it’s going to be damaging to small groups of people is what I’m saying… because as you rightly say, they can’t defend against the bigger entities. But at least give them something that will be beneficial…
Thanks for coming back to post though, appreciate it.