A couple questions about the coming changes
"To solve these issues, we plan to add a reactivation delay to the Standup warp scrambler and Standup stasis webifier modules that prevents them from being cycled constantly without breaks. The current plan is for them to activate for 30 seconds, and then need to wait one minute before activating again. Combined with these changes they would also be limited to a maximum of one copy each fitted to a structure. The intent would be for these modules to be used strategically to grab tackle long enough for an allied ship to get their own point, or in conjunction with the new AoE webs and bubbles. "
The warp scrambler work for 30 seconds and needs one minute to reactivate, the new AOE bubble works for 40 seconds ( with a 20 seconds warm-up ) and needs another minute to reactivate. Does this mean that a structure only has 70 seconds to destroy (one) ship before that ship warps away no matter what ? How will this help in the most likely event that a structure is attacked by a blob of ships from 100km away ? The standup missiles alone need 20 seconds to travel that far.
Forget the blob, what would be the chance of a structure against a single BS accompanied by a pair of logistics ?
“The largest change to modules in this release will be the addition of new T2 Standup modules. These will provide upgraded functionality to all the major combat modules for Upwell structures and introduce numerous new fitting options. Entirely new module categories will also be brought to Upwell structures, including capacitor power relays, capacitor batteries, armor reinforcers.”
Will these modules be available on sisi before release ?
Any plans to convert the existing POS modules to standup modules with similar functions ?