One thing is still missing in your list: less static stats for Structures.
We are all biased by the role we see ourselves in regarding Citadels and you guys are trying to find the spot in between all of that, which isn’t too oppressive for either of the many sides, while offering dynamic gameplay including fun conflicts around Structures. For certain modules I can totally see that working, e.g. nerfing the Structure Scram, but introducing a Burst Projector instead.
However, some of the basic problems, do not seem to be adressable in the same way. I think that Structures should have different stats/capabilities depending on how much commitment people had to show, to put and keep them in space. Neither the attacker nor the defender should be subject to the exact same mechanics in all possible scenarios. A strategically placed, throwaway forward Operations Base shouldn’t be instantly as strong as any homebase Structure and so on. Likewise, the owner of a rigged and highly used Structure shouldn’t be subject to the same balance that tries to address Citadel spam.
@CCP_Fozzie couldn’t we have more progressive, less static mechanics regarding the stats and capabilities of Structures?
As an example, a 3-step optional Upgrade over time, which favors the ones who commit, either as defenders or attackers.
Stage 1 : Astrahus light
If you were to nerf the base EHP, Damage Output, Lock Range and whatnot for any Citadel just freshly anchored or not yet upgraded, any such Citadel would provide more defensive options to its owner compared to 1.0, but less than currently avised for 2.0. Taken, that the 5 minute fitting time would still make it into the Update. Any attacker would have to deal with a weaponized Structure, but if they commit and win, it will be less grind than currently. For what it’s worth, I even see sense in a shorter final reinforcement timer in that stage, if it comes to that.
Stage 2 : Astrahus stable
Then, after X amount of weeks, assuming the Citadel still exists, the owner gets the option to upgrade it for some meaningful cost, because you can assume they’ve earned their spot in space. The upgrade could yield “normal” current EHP and battle capabilities. Maybe certain Structure Modules should only become available after a Structure evolves to this stage, not sure.
Stage 3 : Astrahus deluxe
And finally, after a year or something, there could be a third stage, another option to upgrade for the accomplished Structure owner, which gives a bonus to Service Module fuel consumption or something like that.
Basically, the power of the Structure would somewhat grow over time, if the owner commits to it. Any attacker on their toes will have a less grindy, but still challenging way to take freshly anchored Structures down.